Artisan Archive

Thread: Building / Harvestor Placement issue(s)

Fribble
Mon Nov 03, 2003 11:53 am
#1

A couple of issues related to buildings and in specific harvestors in terms of placement.


Bug:


When in a forest (especially at night), regardless of your personal lighting, if the ground is of the correct type, you cannot see past the 'top' of the trees, and have no idea where/if you can place a structure. For structure placement, would it be possible to have a "turn off trees/foilage" option in the Options section.


Color-blindness: the red/green placement colors make it almost impossible to differentiate proper placement locations for people with red/green color blindness. Close to 10% of men have some degree of this type difficulty. (might misremeber cross hatching directions, but I'm pretty sure they all go in the "same" direction, at a minimum, change direction of cross hatching)


Improvements:


When you attempt to place a structure in an apparently flat zone or any zone for that reason, it would be nice if you could get some feedback as to WHY you couldn't place that structure. e.g. "Slope too large" "Irregular terrain" "Too near creature habitat".


I'll end up on a flat river delta that looks perfectly flat, in fact flatter than 90% of the other land I end up placing deeds on, only to never be able to place for some unknown reason.


Also, it would be useful to when you activate a deed, to receive feedback if there are no possible places in your current range to place. Radial -> Use Deed prints "No land near you is suitable for this structure", instead of twisting and turning your structure over and over in hopes that there might be one or two magical places in that area that would allow a structure to be built.


Just some issues, wasn't sure where to post.


D'Ruk of iD Co.
Corbantis -> Corellia


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