Artisan Archive
Thread: Resource quality..
Aradawen wrote:
Does the quality ofmetal/ore etc..matter when it comes to building houses and items with no stats on the finished products?
Although I do not know the answer regarding houses, there are at least some items that have experimental qualities but no visible statistics on the final products. Fishing rods have experimental durability and effectiveness, and better resources gives better percent values of these, even though the finished rods have no statistics, and the buyer can only know something about the quality of the rod if the crafter honestly list the experimental percents in the item title. Anecdotal evidence seems to suggest that the rods with higher experimental effectiveness perform better, but I know of no official word or rigorous study on this.
Your question was kind of 2 fold, so hard to answer.
But, in regards to weapons, armor, and all the flashy stuff that people craft, almost EVERYTHING gets better results with better stuff. Each item you make is different. There is a box on the right hand side of each crafting tool that tells you what stat you want to be better. It will be broken into Percentages.
For example, and this isnt exact, but lets say I want to make a pack of Stim-A's. If I open the crafting tool, and tell it I want to make Stim-A's, on the right hand side of the screen it will list "Durability, effective charges, Effectiveness" etc....each with %'s underneath them. The better those stats are with the stuff you are using to make the item, the better the results will be, pretty much all around.
Now, in regards to building structures and houses: As of right now, it doesnt matter what the final result is. BUT, Unit Toughness when building structures seems to have the highest % wanted for better results. BUT, a result that was a moderate failure, will do exactly the same as an Amazing result. Hopefully this will change eventually, so that Architects can actually get SOMEthing out of their Experimentation and building, but as of yet, houses and structures have no effect. (On the final product).
It seems like quality does matter when creating a building. I seem to have less critical failures with better material (but I haven't had enough sample points to tell for sure).
If you are thinking about crafting tools (like a Food/Chem Crafting Tool) then the experimental effectiveness makes a big difference even though it doesn't show up as a number anywhere on the final product. I think they are going to change this in a patch eventually, but for now you have to trust the artisan that made your tool or make it yourself.
It is possible that some stats, for building houses for example, may affect how many critical failures you get, but I don't know if that is true or not.
so many stats, so little understanding
i have some steel with stats,
CR 699
Conductivity 549
DR 896
HR 932
Malleability 335
Overall 903 (seems really high?!?)
SR 938
UT 915
also whihc resources are worht more than others, i know it depends on the server, but is there a rough trend?
thakns
james