Artisan Archive
Thread: merchant experience
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Chewato
Mon Feb 02, 2004 2:21 pm
#1
Look for an architect (using the ctrl-p search option) and buy a small house from them. These should be around 3000 cr. Place the house, pay some maintenance, set the house to public, and add a vendor. Every hour you will collect 150 xp, plus if you have an access fee you will get 50 xp each time someone pays the access fee.
Check the merchant guide available at http://swg.allakhazam.com/db/guides.html?guide=94.
fsuchan
Mon Feb 02, 2004 2:25 pm
#2
signoftheserpent wrote:
I am going for business 3 but it requires I own a building! How on earth can i own a building at that level?
On most servers i've played on you can buy a small house for 8-12K credits. You could run survey missions to earn the money, or sell resources on the bazzer, plus you'll need a few hundred credits a day for maintainance.
But there may be an cheeper way. There are a lot of player cities looking for citizens. If you make a post on your server board explaining your situation, you might find a city willing to supply a house for you, in return for your joining their city.
fsuchan
Mon Feb 02, 2004 2:27 pm
#3
(I see the post above talks about small housed for 3K. It's been a while since I purchased a small so that may be the going rate. If you're buying, don't take my word for the price, shop around.)
sciguyCO
Mon Feb 02, 2004 3:51 pm
#4
Instead of a house, you could also get a merchant tent. These only take up one lot, and you might get more walk-in business since it's more likely to be used for sales. Walk-in business can help gain merchant xp even without an access fee (players are split as to whether or not to pay even 1 credit if they don't know what you're offering), because you get 50 merchant xp for someone browsing your vendor. This is only awarded once per 10 minutes per person, so you can't just have a friend to open/close your vendor window a bunch of times.
Iygow
Mon Feb 02, 2004 4:22 pm
#5
Actually, having your own building isn't neccessary. One of my guildmates set up a merchant tent and put me on the admin list. I was then able to place my vendor there. Because of people who come and browse all the vendors in the mall, I'm getting merchant xp relatively quickly.
signoftheserpent
Mon Feb 02, 2004 4:59 pm
#6
Seems to me that business craft should come after the artisan can build stuff worth selling.
IE its esier to learn how to sell stuff than it is to make stuff (which may be a truism), but it makes it difficult to run a shop - it would seem - because one has very little to sell (and thus no maintenance money) before reaching the elite artisan levels. Any suggestions?
Another thing i find strange is the inability to add vendors to cities (save player cities which have to be the future of the game). Most shops i have come across are out in the wildernes - often surrounded by deadly monsters! How do these merchants expect to get customers? Surely its just easier to sell via the bazaar?
signoftheserpent
Mon Feb 02, 2004 5:00 pm
#7
Also, can you share access to a vendor with other players (such as friens who have more to sell thus giving you more merchant xp.
signoftheserpent
Tue Feb 03, 2004 1:33 am
#8
How does one gain merchant experience to become, as i understand correctly, a novice merchant?
Agauro
Tue Feb 03, 2004 1:36 am
#9
Get Business III and then place a vendor with items to sell is easiest way. Best thing to do to find out about merchant is go to the Merchant Forum and read the FAQ there by Draz. It is very well laid out how to get merchant and go up in it.
signoftheserpent
Tue Feb 03, 2004 1:51 am
#10
I am going for business 3 but it requires I own a building! How on earth can i own a building at that level?
TheMalle
Tue Feb 03, 2004 6:49 am
#11
Well, I would not recommend moving the vendor higher up the tree, since it is not only pure artisans who sell stuff on vendors. Even if you are a master artisan there is nothing that forces you to use a vendor, just see it as a good addition
I mean, 15 cr/h for a vendor and like 16 cr/h for a house isn't that much 
About the houses selling stuff in the wilderness: Sure, it might be easier to sell stuff at the bazaar if you have your house in the middle of nowhere, but the bazaar is capped at 3000 cr per item making sells for better stuff ineffiecient there.
AFAIK, you can't share vendors like that, you can have your friends put your stuff on his vendor, but that won't get you any merchant XP.
scoutmasterDiamond
Tue Feb 03, 2004 7:51 am
#12
i rocketed up merchant, by putting a small tat house (3k) and placing by the krayts gravyard. my sign read "safe house selling stims, weapons resources and more" i was selling these items but the stims were rubbish ones and i used to dance out front with an advert macro inticing people in. although i never sold and of the normal items, i had alot of "junk" on there which people bought for collecting, and also the resources, which anyone with artizab can collect, there is no change in quality there.
so now i am about to go up into novice merchant without even thinking about it much. plcaeing shops near POI or big hunting areas always ensure people will at least have a look at your vender.
quest junk rewards were the biggest seller in my pre-master artizan days.
good luck
=)
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