Artisan Archive
Thread: business and experimentation
Vendors you'll have to ask someone else, I don't know
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Experimentation - you need to be using an advanced kit (something named - Food & Chem, Clothing & Armor, etc). Also, you will need to be near a public (stationed in cities) or private (in player buildings) crafting station for the item you want to craft.
Crafting stations also give you access to more advanced schematics - if a new schematic you got doesn't show up, then make sure you are using the correct tool, and try again near a crafting station. Private stations are considered more advanced - some schematics won't even be available at a public station, you'll need to buy a private crafting station for your house, or use someone else's.
When you're using the correct kit near a crafting station, you will receive an extra window in the crafting process. One option is "Experiment" - this lets you use your experiment points to modify attributes of the item. Next is "Create Prototype", which does what you normally do - produces the item. Third is "Create Manufacturing Schematic". This puts information in youyr datapad on how to mass produce the item. Note that this is used in a factory, and you need to have the exact components used to make the schematic to put in the factory (if you used 18 or a certain steel, you must have 18 more of the same resource type for each item you want to create).
Always experiment first - then you will go back, and have the option to crate an item or schematic. If you create the item or schematic first, you forfeit your chance to experiment.
Good luck!
i'll just add to the last post by saying that with business 3 you only get the box-like vendor or the droid
merchant.
with novice merchant you get access to NPC's (random species etc. as mentioned above)
z0rk wrote:
A follow-up to that. If I get novice merchant place a NPC vendor and then give up the skill, do I loose my vendor or once placed or will it remain operable by me even without novice merchant?
Thanks!
Currently you can drop the Merchant skill (and even the Artisan branch)and keep your vendors. This will probably change in a future patch... kind of. They will not delete any vendors that are placed, but they are talking about limiting the number of items on a vendor based upon something (probably hiring or vendor count). Merchant is the only skill where you can totally drop the skill and continue to have the benifits of the skill.