Artisan Archive
Thread: Where are the 10 questions for Artisan? Post your questions here if nowhere else.
Vaedross made FIVE posts last month, and of those 3 were in here, 1 in Intrepid, and 1 in Politician.
Sad.
Post your questions here, and we hopefully have a chance of presenting them to TH.
My questions:
#1. Artisans currently have benefitted from the addition of vehicles to our Master Skillbox, however the vehicle schematics have been 'blank' since thier release. What is the status on getting vehicle statistics (resistance, hitpoints) added to deeds so customers are less apt to be taken advantage of by "fly-by-night" vehicle dealers?
#2. The last addition to the survey line is in Survey IV. Where are we at in getting the survey line looked at so Master Artisans will recieve a final upgrade to surveying, extending thier range to 500-1000m? Many proposals have been offered regarding this issue, here is a link to mine. (recieving over-all positive master artisan response)
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=26838
#3. Many of our items are limited to 5-25 item crate sizes. Are there plans to increase this base-crate size, or allow us to choose a crate size? (this issue shared with other classes)
First, I'm the one that got Vaedross/Ifele to post on Intrepid as I asked if she had quit (she hadn't logged in Vaedross for two weeks), 10 minutes later I got a reply. Hmm, reads the forums under a different account I gathered.
Second, deeds don't show data, this is the same exact problem in the droid engineering field, which leads me to believe that those are connected with similar/same programming code (other similarities too). They have been asking for some improvements for this for quite some time now, and well I don't need to elaborate on the progress there.
Third, Power-Ups in particular need to come in crates of 100 (we can always split them to lower amounts), since structural modules come in crates of 100, I know that is possible.
Fourth, survey ranges definitely need to boost up.
Five, what about the component drops that look like microsensorsuites/control units, there are at least 18 different ones (not counting the power core one that goes in the dead eye decoder)? Will those ever be used for vehicles/droids?
Padre
Message Edited by Ybagi on 02-04-2004 03:10 PM
#4. Vehicles are currently easy to produce, requiring no sub-components and allways ending up identical regarding speed/resists. Are there plans for this to change in the future, such as adding in vehicle components into the engineering tree (repulsorlifts, frames, onboard computers, armor, etc...) that will allow for experimentation on Hitpoints, Speed, Terrain Handling, Armor, and Turning Effectiveness(radius)?
Padre
1) when will harvester animations and displays be fixed?
2) Why don't vehicle deeds have any stats on them. Will that ever be implemented
3) What is the rationale for keeping the doodad electronic schematics in the master artisan box, now that master artisans have unique items (vehicles) in the master box?
4) Why are garages not available on every planet? Are there plans to build more npc garages?
5) When will player cities get garages?
6) Why do domestic arts items not socket without engineering? Will that ever be changed?
7) When can we expect a fix on the bulky vendors (initialization) in business 3 and 4
8) When will the camp requirement for calling vehicles be changed?
That's all for now.
Ybagi wrote:1. Do the ratings on crafting tools have any effect on crafting?2. Why do melee powerups not have the same variety as ranged powerups? (I would like to see 33% boosts on useful stats like Max/Min damage or speed)3. Why are the resource requirements for bone armour so high in terms of volume? (Very little money can be made selling bone armour so it is generally not made)4. Why are the resistances so low on bone armour? ( I would like to see either a significant boost in one stat energy, or a more coverage in terms of type of damage, or make bone armour Stun protection to make it useful)5. Why do we have dice and chance cubes? (Either give them a use in game or get ride of them)6. Does experimentation on survey tools do anything? (increase range)
7. Why do vehicle deeds not show quality rating?8. Why do components (control units etc.) not effect the quality of the final goods they are crafted in (Tangle pistols)?9. Why do "Box type vendors" not appear on world map but NPC vendors do?10. Why does Ore not ever spawn over 70% (and generally not over 45%) while other resources are easy to find over 80%
What he said!!!!!!!!
Niklut wrote:
9. Why do "Box type vendors" not appear on world map but NPC vendors do?
Becuase it is a Merchant skill, I believeit's in the "Advertising III" skill box. Merchants not only have to get Advertising III to register vendors to the world map but they also have to pay extra maintence on the vendor to have it on the world map.
Hmm
My point was not clear, I'm not looking for world map advertising for box type vendors; I guess what I meant was overhead map. When you enter a house with the overhead map you can see all the NPC vendors as a white triangle, If someone is using a box type vendor you do not get the white arrow, or any indication that there is a vendor in the house at all.
Ybagi wrote:
Hmm
My point was not clear, I'm not looking for world map advertising for box type vendors; I guess what I meant was overhead map. When you enter a house with the overhead map you can see all the NPC vendors as a white triangle, If someone is using a box type vendor you do not get the white arrow, or any indication that there is a vendor in the house at all.