Artisan Archive
Thread: Hot to make Max Dmg / Mind Cost Melee PuPs ?
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IG85
Sat Mar 12, 2005 7:09 pm
#1
im trying to figure out wich combination of resource types it takes to make these i know its possible because ive seen them on other ppls vendors when my warrior is out shopping but i cant seem to make them myself
any help out there would be very nice 
Kryxal
Sat Mar 12, 2005 11:33 pm
#2
It's pure luck. The one you see has at least a dozen attempts behind it (and then a schematic for 1000).
Corsican_Ogre
Sun Mar 13, 2005 8:44 pm
#3
try again over and over and over and over till you get what you want. get a nice wrist support too.
SickSix
Mon Mar 14, 2005 7:44 am
#4
lol, yeah, too bad there isn't a way to pick, like slicers will be able to pick their slice
Guruweaver
Mon Mar 14, 2005 8:21 am
#5
I've been asking for changes in the Power Up crafting system for some time, including more control over the modifications as well as more diversity in non-ranged powerups.
We'll see.
Guru
We'll see.
Guru
JediKillrr
Mon Mar 14, 2005 9:28 am
#6
So there's no such thing as a 33% max dmg / 16%min dmg melee powerup??
If someone can tell me I'd really appreciate it. Cause when I was swordsman on my Jedi, I had a powerhammer(Ackley) that did almost 1k max dmg w/one of those very powerups on it. I used to buy them all the time from Shimmers vendor on Eclipse when she used to play SWG. Now. people are telling me they never existed & I know that's BULL$H!T. So please clear this up for me.
Signed .... Confused
Message Edited by JediKillrr on 03-14-2005 09:29 AM
Hurlobacca
Tue Mar 15, 2005 7:46 am
#8
They are correct. For Melee pups Action Cost, Ideal Range, Health Cost, and PB Attack Mod are the only possible primary mods. You can however have max damage as a secondary mod and min dmg as a tertiary mod on the samePupbut those don't happen too often. For a complete breakdown of all the possible Pup combinations look at SWGCraft's Artisan forum, there is a sticky on this subject there.
Soty
Tue Mar 15, 2005 11:06 am
#9
Hurlobacca wrote:
They are correct. For Melee pups Action Cost, Ideal Range, Health Cost, and PB Attack Mod are the only possible primary mods. You can however have max damage as a secondary mod and min dmg as a tertiary mod on the samePupbut those don't happen too often. For a complete breakdown of all the possible Pup combinations look at SWGCraft's Artisan forum, there is a sticky on this subject there.
Mind Cost can also be a primary modifier....
Cafa
Wed Mar 16, 2005 1:07 pm
#10
Guruweaver wrote:
I've been asking for changes in the Power Up crafting system for some time, including more control over the modifications as well as more diversity in non-ranged powerups.
We'll see.
Guru
You know, that concept for Smuggler slicing looks awful familiar to a lot of our previous suggestions for powerup creation. 
Fivo Asia
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