Artisan Archive
Thread: vehicle metals?
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Revmatt
Thu Mar 11, 2004 2:40 pm
#1
Does the Oq and other stats matter alot when making vehicles?
just a general crafter to make them?
Does ittake a long time?
MistakenIdent
Thu Mar 11, 2004 3:22 pm
#2
Shock Resistance is the only determining stat at this time. There is a sticky on this forum that details hitpoints on vehicles that sheads light on the relativness of the SR %
mmaughme
Thu Mar 11, 2004 3:24 pm
#3
Following up on the original question...
Was there ever a determination made as to the relevance of malleability or durability in crafting? I remember hearing rumors way back that even though neither of these were listed as experimental values, they nonetheless could affect the final result.
Kevy
Thu Mar 11, 2004 8:25 pm
#4
I don't know about durability, but I know for a fact that malleability is an experimental value in harvesters.
PapoHepe
Thu Mar 11, 2004 8:42 pm
#5
i have made 91-96% vehicles and as far as i can tell SR is the only thing you need to worry about.
mmaughme
Fri Mar 12, 2004 3:22 pm
#6
That's not what I mean. I've heard Architects and Weaponsmiths say that even though mal doesn't show up as an experimental value, they get better results with a high mal than with a low mal. What I'm asking is whether anybody else has noticed or can confirm that stats not listed as experimental values can nonetheless affect the overall quality of the crafted item.
I should probably post this to the Architect and Weaposmith forums.
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