Artisan Archive

Thread: New Profession Proposal

GunWeiKee
Fri Mar 12, 2004 2:55 pm
#1

I propose there should be another new profession put into the game. It would be that of a Miner or Foundryperson or something like that. It would be a hybrid profession combined from the treesSurvey, Engineering, and maybe the Organic Chemistry tree of Medic, but definitely the first two. This proffession would be able to craft, build, and use refineries to refine ore and chemical resources for use by the other crafting professions. In other words, the proffession would be able to manipulate the appropriate stats of the ore for the crafter's needs. so if an Architect wanted to build a crafting station the Architect would bring a bunch of Aluminum, or Copper, to the Foundryperson and they would refine it and experiment on it to increase the conductivity of the metal. And if the same, or other, Architect wanted to build a mineral mining station, the Foundryperson would manipulate the SR, UT, and MA attributes.

GunWeiKee
Fri Mar 12, 2004 3:07 pm
#2


I propose there should be another new profession put into the game. It would be that of a Miner or Foundryperson or something like that. It would be a hybrid profession combined from the treesSurvey, Engineering, and maybe the Organic Chemistry tree of Medic, but definitely the first two. This proffession would be able to craft, build, and use refineries to refine ore and chemical resources for use by the other crafting professions. In other words, the proffession would be able to manipulate the appropriate stats of the ore for the crafter's needs. so if an Architect wanted to build a crafting station the Architect would bring a bunch of Aluminum, or Copper, to the Foundryperson and they would refine it and experiment on it to increase the conductivity of the metal. And if the same, or other, Architect wanted to build a mineral mining station, the Foundryperson would manipulate the SR, UT, and MA attributes.


This would add a whole new dimension to the economy in the game. Crafters could either go get their own resources and use them or they could pay the foundry people for really good resources. Also, there would be better tools and weapons in the game for people to choose from and it could help Jedi too because a foundryperson sympathetic to Jedi could refine gemstone resourses into force crystals etc.


The four trees of the profession could be:


- Alloys (This is where chemical knowledge would come in and the foundryperson could create new metals needed by schematics where that metal is not naturally occurring)

- Geologic Formations (This increases the surveying abilities of the profession, to include gathering Radioactive with less wounds occurring)

- Metals, Ores, and Minerals (Increases professions ability to manipulate the stats of these items)

- Chemicals and Fuels (Increases persons ability to manipulate the stats on these)


Lets talk about it and see if we can't get the devs to consider it.
sciguyCO
Fri Mar 12, 2004 3:08 pm
#3

Every time I see proposals about this I have to laugh at the Devs for suggesting then dropping a "Miner" profession during beta. They figured no one would want to do it and/or there wouldn't be enough skills to fill out a full profession.


Good ideas. I hope something comes from it (although I'm pessimistic).





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
GunWeiKee
Fri Mar 12, 2004 3:32 pm
#4




SciguyCO wrote:
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Every time I see proposals about this I have to laugh at the Devs for suggesting then dropping a "Miner" profession during beta. They figured no one would want to do it and/or there wouldn't be enough skills to fill out a full profession.


Good ideas. I hope something comes from it (although I'm pessimistic).


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I put this here because he posted to an incomplete post of mine. I had a problem and posted too many times, this is the complete post. Darn tab key!

EledrenRontas
Sat Mar 13, 2004 6:06 am
#5

It's not a bad idea, but why post it three times?


Additionally,apart from having a mining profession for the sake of it, I honestly don't see what's wrong with the survey branch of artisan. While I might like to survey maybe to 512 meters, surveying 1km seems a little bit too much to me. Make the survey range that large and you take alot of the challenge out of surveying.


To my mind something like miner would just take another load of skill points away from crafters who could put them to use somewhere else. Additionally what would this profession do to be be a profession in its own right? Take away the surveying tree from artisan and artisans can no longer acquire the resources they need to craft the most basic items, take harvesters away from architects and they lose a large amount of their income.


We already have elite crafters complaining that there is a lack of variety in the game for them, and that their lack of combat options means that they can't explore the game to its full potential. Can you imagine how much harder that would be if these crafters needed an entire set of skillpoints somewhere else JUST to function as an artisan? People wouldn't even be able to take novice in a single elite combat profession and make this problem much much worse.





-------------------------------------------------------------------------------------------

Sometimes I lay awake in bed at night and just look at the stars...

Then I wonder, where the hell is my ceiling?

The combat revamp is like trying to find a pot of gold at the bottom of a rainbow. You keep getting closer and closer, but you just never seem to get to it.
Jnath
Mon Mar 15, 2004 7:25 am
#6






EledrenRontas wrote:

While I might like to survey maybe to 512 meters, surveying 1km seems a little bit too much to me. Make the survey range that large and you take alot of the challenge out of surveying.






Funny cuz we were just asking to have the range pushed out.


And i think surveying should stay in artisan. It would be a mess for novice artisans to get the resources they need at current prices. I would HATE having to do that many Deliver Missions to afford resources. But I do think the foundry based profession is an interesting idea. Instead of waiting for shifts to bring high quality resources fo a specific type. The metal-worker (founderer???) could combine different steels, in a skematic to make, for instance Ditanium Steel, and based on experimentation and the quality of the inputed resources, the resulting resource would satify the crafter's resource type requirement and quality needs. Because if anyone here is in an elite crafting profession they all know that you might be able to find that Lidiium Ex Ore but the stats are gonna suck.



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
Cyrrul
Mon Mar 15, 2004 9:59 am
#7

I definately like the idea. I've been noticing that resources sell very well, and I've made more money in the past few months selling resources than anything else. To have a prof that can not only specalize in resource retrieval (possibly finding a "hidden" good concentration where a person with the normal survey tree wouldn't find it), but also be able to refine resources or make alloys would be something I would definately persue. Don't take any skills from existing trees, but add stuff as schematics that would be prof specific (foundries, etc).

I dunno. Still, I like the idea and kinda wish it would get implemented.
GunWeiKee
Mon Mar 15, 2004 5:25 pm
#8

I too agree that surveying stay in Artisan. My idea is that once the survey tree is complete then you can become a Novice Miner.Then with being a better miner not only increases survey range but quantity of samples collected and maybe even the ability to hand sample Radioactive without getting injured.


The reason I posted three times was an accident, I was an idiot and was pressing the Tab and then Enter key, my apologies for this. I am attaching the complete post that everyone seems to have missed.


--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


I propose there should be another new profession put into the game. It would be that of a Miner or Foundryperson or something like that. It would be a hybrid profession combined from the treesSurvey, Engineering, and maybe the Organic Chemistry tree of Medic, but definitely the first two. This proffession would be able to craft, build, and use refineries to refine ore and chemical resources for use by the other crafting professions. In other words, the proffession would be able to manipulate the appropriate stats of the ore for the crafter's needs. so if an Architect wanted to build a crafting station the Architect would bring a bunch of Aluminum, or Copper, to the Foundryperson and they would refine it and experiment on it to increase the conductivity of the metal. And if the same, or other, Architect wanted to build a mineral mining station, the Foundryperson would manipulate the SR, UT, and MA attributes.


This would add a whole new dimension to the economy in the game. Crafters could either go get their own resources and use them or they could pay the foundry people for really good resources. Also, there would be better tools and weapons in the game for people to choose from and it could help Jedi too because a foundryperson sympathetic to Jedi could refine gemstone resourses into force crystals etc.


The four trees of the profession could be:


- Alloys (This is where chemical knowledge would come in and the foundryperson could create new metals needed by schematics where that metal is not naturally occurring)

- Geologic Formations (This increases the surveying abilities of the profession, to include gathering Radioactive with less wounds occurring)

- Metals, Ores, and Minerals (Increases professions ability to manipulate the stats of these items)

- Chemicals and Fuels (Increases persons ability to manipulate the stats on these)


Lets talk about it and see if we can't get the devs to consider it.

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