Artisan Archive

Thread: PLEASE! Fix maintenance cost on vendors

Xylano
Mon Aug 18, 2003 8:34 pm
#1

The vendor maintenance cost is crazy. I put about 10 powerup crates @ 2500 cr a piece, my maintenance cost on my vendor (basic one) sky rockets to 150 credits an HOUR!!



This is either a bug or some very funny way of allowing artisans to sell stuff on their own.




Robbert Dyewell
Humble Naboo craftsman
Kauri server
ajm317
Mon Aug 18, 2003 9:54 pm
#2

It's not a bug. Maintenance is determined from the price of the objects you have listed.



This is "working as intended." I think it's insane but that's just me.




--------------------------------------------
Proprietor of the Theed Galactic Mall, located at -5648, 3189
Member of the Kauri Chamber of Commerce.
www.kaurichamber.com
ASHRID
Tue Aug 19, 2003 3:28 am
#3

Yes it intentional - its designed to make you progress to merchant if you are serious about running a vendor (added bonus the Merchant vendors are currently bugged at a maint rate of 1cr regardless of whats in them - cash in while you can)

Nibiru420
Tue Aug 19, 2003 5:45 am
#4






ASHRID wrote:

Yes it intentional - its designed to make you progress to merchant if you are serious about running a vendor (added bonus the Merchant vendors are currently bugged at a maint rate of 1cr regardless of whats in them - cash in while you can)







Do you eventually get where there is no cost on the vendors, in the mechant tree I mean. Or is it just reduced. Like instead of 150cr per hour its only 100 per hour?






----
Pogo,
Master Doctor, Master Combat Medic, Crappy PvP
Kauri Server

"Her bouquet cleaved his hardened shell, and fondled his muscled heart ...
He imbibed her glistening spell, just before the other shoe... fell"
-An Unknown 20th Century Poet
Xylano
Tue Aug 19, 2003 7:29 am
#5






ASHRID wrote:

Yes it intentional - its designed to make you progress to merchant if you are serious about running a vendor (added bonus the Merchant vendors are currently bugged at a maint rate of 1cr regardless of whats in them - cash in while you can)






** warining: flaming ahead **



Honestly, I've looked at the merchant tree and I don't this the profession is really worth the skill points. What skills do I really gain by being a merchant, let's look quickly:



Advertising line: Unless the vendor barks over 7 miles away, I think this skill is useless. Who actualy entered a shop in the middle of nowhere because an NPC said : "Hey, you look naked, come buy my nice shirt". I would also be very interested in seeing how many people look for shops on the world map (or actualy know they can find some vendors on the world map)


Effeciency: A whole line dedicated to reducing costs of operation. This to me says: we lacked imagination on what to put there. Cost could easily been in line with Management . ex; Management 1 = +1 vendor and +1 effenciency. That would leave open a new line (Commerce construction: cantina, tent, armor shop, weapon shop, shopping malls, etc)


Hiring: Another thing that could have been put in Management. This skill line also lacks imagination. Maybe some more content could be added here


Management: if the line was a mix of effenciency, hiring and management, it would be worth the skill points. As is it now, it only allows 1 extra vendor per level ... 1!! An architect with those same skills points can build any house in the game. A merchant gets 4 vendors. wow..


Honestly, jacking up my little vendor terminal maintenance in the middle of nowhere just to force me to spend loads of precious skill points in a pointless profession (as it stands now) is ridiculous. Yes I am serious about having a vendor aspect to my character but at least give me a decent profession to work with.


I'm sorry if this offended the merchants of this game.




Robbert Dyewell
Humble Naboo craftsman
Kauri server
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