Artisan Archive

Thread: Surrending Master Artisan skill and experimentation points

Apikoros
Tue Aug 19, 2003 11:05 am
#1

I am a master artisan.... the only things are really make anymore are weapon powerups and food..... If I surrender my master artisan and the survey and merchant tracks will I keep all my experimentation points and still be able to make my 15/30+ powerups?

Apikoros
Mike_Falcon
Tue Aug 19, 2003 11:07 am
#2

You will loose points on experimentation if you drop Master Artisan.







Derek Wyldstar
Negotiators
Moenia, Naboo, 5046 -4132
Quackers
Tue Aug 19, 2003 11:20 am
#3



Mike_Falcon wrote:

You will loose points on experimentation if you drop Master Artisan.






Umm... not true. Master Artisan doesn't give a bonus toward experimentaiton. In fact, it gives no attribute bonuses at all. But hey.. you can craft that bird cage, oooo, ahhhh.

Mad Hatter
VizSunrunner
Tue Aug 19, 2003 3:42 pm
#4

yes, keep ENG and DOM

These are the skills that give art exp (human gives some too +10 I think)
http://swg.allakhazam.com/db/skillmods.html?swgskillmod=1

These give you art assembly which determines complexity which is not a factor for you.
http://swg.allakhazam.com/db/skillmods.html?swgskillmod=2
Jin_Tarvan
Wed Aug 20, 2003 12:52 am
#5

Make friends with a DE. DE's need a lot of stuff out of Master Artisan.
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