Artisan Archive

Thread: Developers Really need to read this.....

Squidbush
Wed Aug 20, 2003 4:36 am
#1

I've done that before too. And to add insult to injury, after a critical failure in experimentation, you can NEVER bring the category you failed on back up above 0% no matter how many more points you spendand how sucessful you are at it.



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Melik Areh - Retired Imperial Colonel -
We are told that a million monkeys pounding on a million typewriters will eventually create the collected works of Shakespeare.. Thanks to the Internet, we know this to be wrong.
Phalax
Wed Aug 20, 2003 12:39 pm
#2

Hello I am a artisan /doctor...... I have engy 4 and I have advanced medicine crafting.... I have noticed under experimenting that a 0% risk means nothing....compared to a 3% risk...


I opened a ticket about critical failures on 0% risk and got a response ... Saying that critical failures should not happen on 0% risk... This was 1 month ago... What do you guys plan on doing about his situation.. I just critical failured 8 times in a row experimenting on medicines.... and have done this with creating among other things...


I think the way it should be is 0% risk = no fail... You risk nothing why lose everything?.... And when i critical fail I usually go all the way down to 0% in the catagory i am experimenting in... At least tone it down to 1%


This is a issue i think alot of people dont realize cause they naturally assume that its ok... But its really not I would hope that you guys take this suggestion and make it a Patch worthy idea.... I mean stuff like nerfs should be non priority and fixing game issues should be top prioroties... Please fix game...Not nerf...yet




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