Artisan Archive
Thread: Bah, armorsmith/droid engineer or armorsmith/weaponsmith, I cant decide can someone sway my opin
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afireinside848
Mon Jun 07, 2004 4:09 pm
#2
another question, Should I try and keep all my harvestors on one planet? I have the all the harvesters ill need but I havent placed them yet(waiting for survey iv) and I was thinking if I placed them all over the place, wouldnt I lose them??
Okram2k
Mon Jun 07, 2004 5:42 pm
#3
I do quite fine following where the good resources are, I move my harvestors whenever there's a good resource and if it's on another planet, I go to the planet. I've gotten in a good habit of checking my harvestors every day, which helps me keep on the ball forharvesting and keeping my resources stocked.
I would check your server honestly, and see which there is more of a need of.
Sweere
Sat Jun 12, 2004 2:34 am
#4
well if you're dead set on going armorsmith, I'd go MasterTailor, or at least 0/3/0/4. You're going to need SynCloth and ReinforcedFiberPanels for Comp and the rest of the armors and if you want to give into the wookie armor you'll need to be able to make ArmorPadding. Worst part of that is it takes more wooly hide to craft ArmorPadding, and even then you can expiriment with the ArmorPadding to make them better. And who knows what else the Devs are going to add into the game, that require even more Tailor pieces forAS.
There's so much to AS that I couldn't imagine someone doing WS alongside it, at least not to make a working business out of it. I don't know much about DE, but I suppose it's like WS only in less demand.
Sweere
Sat Jun 12, 2004 2:37 am
#5
Oh and about harvestors, I generally stay on one planet unless I am in Dire need of a resource that is unavailable on my "home" planet. Then I'd venture out and place just that set and check it daily until it shifted.
GraySeven
Sat Jun 12, 2004 6:35 am
#6
You'll sell more guns as a weaponsmith than you will droids as DE. As a Master Armorsmith/DE however, I never have to go crawling to an AS for composite segments for my droid armor...I'm not sure, but if WS is anything like AS, you'll need ample storage space for the factory crates and named resources. Being both may cripple you....
Srednii
Sat Jun 12, 2004 10:06 am
#7
The resource storage for just armorsmith alone is mind boggling, AS+WS would be hell. And they're each a ton of work too, it's hard to keep a single armor vendor stocked, keeping say ubese and composite (and even multiple types of composite) stocked is a full time job. Taking on armorsmith and weaponsmith I think is more then most can handle.
IceMonkey05
Tue Jun 15, 2004 1:15 pm
#8
Yeah, think about all the AS vendors you go to, and how many of them are stocked on a regular basis. Its a fulltime job.
Dnareb
Wed Jun 16, 2004 3:16 am
#9
D N A
Dnareb Dnarg
Novice Ranger, Novice Rifleman
RiverEdge Lagoon, Naboo, Bria,
Member of The Secret Order
Lupaerian
Wed Jun 23, 2004 6:12 am
#10
Greetings,
I'm master artisan, weaponsmith and armorsmith with some merchant skills as well. It's not impossible, but it does take up a lot of time, almost to the point of being a full time job. It's especially bad when you're starting out. Grinding your way to master in both professions is the easy part. Finding all the resources to support both professions is a nightmare. I was only able to do this because I had been harvesting stuff andstripping the Bazaarover the past 4-5 months, combined with many days worth of survey missions, earning 50K/hour using marksman pistols 4, a swoop and a straight line to the multitude of waypointsI had set up in my datapad, updating them as resources shifted in and out.
On top of that, there's the storage issue. If you use ordinary houses, you'll end up having your own little city. It stupid and ugly. There's really only one way to go and that is to use a vendor for storage. This is considered an exploit by many, but I sure haven't heard of anyone being banned because of that and I'm quite sure the devs are turning a blind eye to this becausea lot of crafterswould demand a solution that would take many developer hours to implement if they suddenly decided to strike down on the vendors asstorage issue. They just don't have that capacity to do that with jedi, combat and GCW revamps going on. Be aware though that vendors are notorius for being temperamental at times and if some of your things poof, the CSR having to deal with it might not be so kind to you when you tell him/her that your storage vendor just ate your precious phrik aluminum. In short, keep the precious stuff in warehouses and the not-so-precious stuff on a vendor. Another thing you'll have to consider is storage of all the components you need. If you want to stock up on components, you'll need more storage space, running the risk of vendor issues or having to put down even more warehouses. What I do is to make components as I need them and then only stock up on the final products themselves. You'll end up with tons of factory schematics because of that and you'll have to invest in at least two droids, one for WS schematics and one for AS schematics.
Factories pose another problem. Layered composite takes ages to manufacture and depending on how much you sell, they'll take up quite a few of your lots. You'll need about twice as many wearable factories as equipment factories. I'm doing okay with 4 wearables and 2 equipment factories. Problem is that when you add the factory lot useage to your storage lot usage... it's going to hurt. As a result, I had to get another account, giving me a grand total of 20 lots and the option to go harvest hides with myother character.You may be able to get around the problem using lot swapping, which like the vendor as storage is considered an exploit by many. It's also a bit risky since your factories will be at the mercy of somebody else. Having 20 factories poof overnight could force your career to a grinding halt.
Having said all that, it is tremendously rewarding to be able to not only sell the armor that someone needs, but the weapon as well. Furthermore, since there's so much different stuff to do, you won't get stuck in the "let's see how many variations of composite I can make" syndrome that hauntsmany armorsmiths. On the downside, you may get stressed out in no time if you keep a high profile. I hide my title, remain anonymous and try to keep a low profile on purpose. I try to price myarmor just a bit above the average so that I don't sell 10 suits overnight. Sure, I don't sell as much as I potentially could, but I'd rather be happy doing what I do with 5 million in the bank than hating every minute of being online, dealing with /tell storms, buying massive amounts of resources from 50 different people, camping 20 factories 24-7 feeding them schematics and more just to have 50 million in the bank. I think you get my point 
When it comes to giving you advice, I'd say go master armorsmith/master tailor. I earn a fraction selling weapons compared to armor and obtaining all these rare and very specific resources is just too much. It's not worth it for the extra credit, that's for sure. I just do it because I've become the guild weaponsmiththat people rely on when it comes to getting their weapons custom made to their needs for a fraction of the cost. Tailor on the other hand doesn't require specific or uber resources and you won't have to rely on another tailor for synthcloth, reinforced fiber panels and armor padding for the wookie armor. Some people are very conscious about their looks in battle. Being able to supply the right "uniform" with that suit of armor might come in handy. Don't expect to make a fortune on tailor though. It's merely there to complete your armorsmithing skills and provide an outlet for whenever you feel creative
As for going armorsmith/weaponsmith, sure - give it a try if you're still up for it. But to be quite honest, if I had been hologrinding instead, I would have unlocked my FS slot a long time ago.
-Lupaerian
BlazeSR
Mon Jun 28, 2004 8:21 am
#12
i decided to do AS because having a WS vendor requires a wide variety of goods to sell to a wide consumer base. AS requires very little diversity of product
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