Artisan Archive

Thread: Harvesting nightmares

captenjonny
Tue May 03, 2005 9:00 am
#1

AM I the only one? Since CU hit I am having a hard time harvesting without dying. Being a crafter my combat level is 1. I'm getting tagged by durnis!



Captain Jonny
faarsider
Tue May 03, 2005 9:10 am
#2

if your regarding creature resource harvesting I think its far better post CU the ranger bonuses are great as my alt is ranger riflewook


last night my alt and a fellow ranger from our guild went to dant to collect some scaley hide for our guilds AS in 90mins we came back with 200k of scaley between us


so tonight we are having a guildhunt taking any of the guiild that has harvesting skills with us that includes crafters imho thats the way to go forward for harvesting resources from creature group up and have some fun whilst collecting


so in a group your be safe from those evil durni's even if you have no combat skills


captenjonny
Tue May 03, 2005 10:44 am
#3

No, not creature hunts - that would be suicide for me. I mean running to your harvesters and ending up in a clone tank because a level 5 creature was near. I used to be able to take a couple hits before I sped away but I am getting one hit incapped or killed all the time.



Captain Jonny
Eldarin
Tue May 03, 2005 2:58 pm
#4






captenjonny wrote:
No, not creature hunts - that would be suicide for me. I mean running to your harvesters and ending up in a clone tank because a level 5 creature was near. I used to be able to take a couple hits before I sped away but I am getting one hit incapped or killed all the time.






This was one of the concerns over the CU on test. The suggestions: 1. get yourself a PSG (anyone can use one of these) and 2. hire players to protect you (no joke).


GL






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Hurlobacca
Tue May 03, 2005 3:58 pm
#5






Eldarin wrote:





captenjonny wrote:
No, not creature hunts - that would be suicide for me. I mean running to your harvesters and ending up in a clone tank because a level 5 creature was near. I used to be able to take a couple hits before I sped away but I am getting one hit incapped or killed all the time.






This was one of the concerns over the CU on test. The suggestions: 1. get yourself a PSG (anyone can use one of these) and 2. hire players to protect you (no joke).


GL






Your best bet if at all possible would be to group with someone before you head out to survey or move harvesters. You'll take on whatever their combat level is so CL5's will no longer one hit incap you.




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Kalano
Tue May 03, 2005 6:37 pm
#6






Hurlobacca wrote:





Eldarin wrote:





captenjonny wrote:
No, not creature hunts - that would be suicide for me. I mean running to your harvesters and ending up in a clone tank because a level 5 creature was near. I used to be able to take a couple hits before I sped away but I am getting one hit incapped or killed all the time.






This was one of the concerns over the CU on test. The suggestions: 1. get yourself a PSG (anyone can use one of these) and 2. hire players to protect you (no joke).


GL






Your best bet if at all possible would be to group with someone before you head out to survey or move harvesters. You'll take on whatever their combat level is so CL5's will no longer one hit incap you.







Those are not truely exceptable options.


1. PSG only protect against Energy. When is the last time a durni shot you with a blaster? They do kinetic damage.


2. Try to find a combat person who doesn't get bored watching your ass as you run around finding a spot to put a harvie. Hell, i have asked for help to just maintain my harvies weeks ago and got asked with in 5 minutes if i was done. i had 15+ harvies in that spot so 5 minutes is not much time.


3. Groups are not always easy to find. So, now on i will have to bug others continuely to find someone who will just group with me so i can check harvies. Ok, then who going to pay for my travel expense since my harvies are not always near some place where there is a lot of people?



These are not exceptable choices. They are the worse things the devs suggested to us. We got nerfed and they didn't even considered they were at all nerfing us. That is the sad thing, we were shoved to the side once again. I fear crafting will be adventually dropped in the game and it will be a dev made economy.





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Zeid
Wed May 04, 2005 5:53 am
#7

Just a sugestion, maybe the Devs are trying to make crafters less braud spectrum. I mean maybe you should master 1 artisan profession and one combat profession. I know there are enough skill points for you to master, say weapon smith and then master any other non-hybrid conbat profession with SP left over. This way you will have access to armor along with weapons so you are able to defend your self. I am currently Master Artisan and Master Brawler (aiming for Master Fencer) and I have no proublems getting recorses on the low and mid level planets.


Comming from Final Fantasy 11, you are only able to "Master" one crafting profession (get it to level 100) but you are then able to increase support crafting professions to about half-way. I dont think it is unrealistic to see that maybe the Devs dont want us to be both master weapon smith and armor smith without haveing some sort of a down side to it (not being able to defend your self).





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captenjonny
Wed May 04, 2005 10:56 am
#8






Zeid wrote:

Just a sugestion, maybe the Devs are trying to make crafters less braud spectrum. I mean maybe you should master 1 artisan profession and one combat profession. I know there are enough skill points for you to master, say weapon smith and then master any other non-hybrid conbat profession with SP left over. This way you will have access to armor along with weapons so you are able to defend your self. I am currently Master Artisan and Master Brawler (aiming for Master Fencer) and I have no proublems getting recorses on the low and mid level planets.


Comming from Final Fantasy 11, you are only able to "Master" one crafting profession (get it to level 100) but you are then able to increase support crafting professions to about half-way. I dont think it is unrealistic to see that maybe the Devs dont want us to be both master weapon smith and armor smith without haveing some sort of a down side to it (not being able to defend your self).








So then everyone MUST be a fighter? Wow. I wasn't able to stand my ground pre-CUnerf when I got jumped taking care of my harvestors - but I had a little time to hop on my bike and get out of Dodge. The Shield Generator is a great Idea, but I need a little protection from kenetic damamge too. My solution is to allow crafters to wear Light Armor which would offer protection but drastically and negativly affect any combat skills. For example, I would put on a suit of padded which would absord a few hits but if I stood and fought I would be so slow in attacking as to be worthless.

Message Edited by captenjonny on 05-04-2005 01:57 PM



Captain Jonny
EvilHomerSimpson
Wed May 04, 2005 11:40 am
#9

Ok, I haven't tried this but I just thought of something reading this thread. My Probot is CL 18. Even if the group level was average 18+1= 19/2 = 9.5.


You should be able to stand up to a durni then. BUT we are no limited to harvesting in Noob only planets.


I think Miner should come back and have special defenses such as armored harvesting vehicle!






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Mott_Kruger
Thu May 05, 2005 12:59 am
#10








EvilHomerSimpson wrote:


come back and have special defenses such as armored harvesting vehicle!




It has, in a way.... it's called Space mining and you need to pay $24.99 for the expansion pack to do it.




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Indene
Thu May 05, 2005 1:18 am
#11


For the lvl 1 crafter it has been suggested you hire bodyguards. Someone pointed out that they tried but the guards got bored very quickly. Well there is hope. You can still hire the bodyguards but they DONT have to go with you. Group with a lvl 80 player and your defense against the multiplier is that of a lvl 80 player meaning the durni will barely hit you. What this means is SOLO groups are back in. Now with the crafters being the ones going solo and the groups being any combat prof.



I confirmed this during a Krayt Hunt on Tuesday. Going out to meet the team I was hit once by a MOB for 890 points. Fortunaly I had 1000 so I lived. Later after I had grouped up with the team I got attacked by the same MOB for75 pts. BIG difference. Lots of time to deal with a harvester and run away.


-Indene-


P.S. I became a CH in the old days because I could not find any bodyguards. My Cats now do that job quite well and they work for food

Message Edited by Indene on 05-05-2005 01:20 AM



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Chubbycheeks
Thu May 05, 2005 1:54 am
#12

I can appreciate the harvester problem. I am a Master SW, Master Artisan and Master Merchant. Do run my business satisfactorily, I need all those master professions. This leaves me just enough skill points to get to L4 carbine or pistols in the marksman profession. Gives me max L10 combat and some change of defending myself against the little critters. I cant fight the big boys and dont find I need to. I have 12 harvesters on 4 planets and have little trouble servicing them. When I find some bad guys have moved in, I hire a L80 fighter to clean it up and kill the nest. Works every time before and after CU.


Good luck with the critters and marauders and swoops and....the list goes on.


Not so much fun being a non-combatant, but certainly more rewarding.


PS...I have 2 other toons that are fighters and hire themselves out to the non-combatants crafters and made a very nice living.


Zargreb


Shadowfire



hump21
Thu May 05, 2005 1:57 am
#13

What if they allowed the players with no combat skills to have a special move at novice artisan. Maybe something like area stun where any npc within pistol range would be stunned for a few seconds, or allow them to create their own flash grenade ( they are crafters for crying out loud ) to. Another option would be to put a mask scent in the novice artisan box. Just something that would allow a fast getaway, or lowered visibilty to agros.



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