Artisan Archive
Thread: Artisans ubernerfed last patch!
There are now more types of critical events in sampling. (I assume most may be bad.)
There is now a 25 second delay between sample attempts. (15 was very long as is, why bump it up?!)
The action pool cost of sampling has been increased. (With my armor on, I could maybe take 3 or 4 samples. Now I can probabally take a good 1 with armor, but I need to verify it. yea, I should remember to take my armor off.)
Installations will now cease to work unless their maintenance is fully paid up. (WHAT THE HECK? Now we need to pay the crazy 1k every day to keep our harvesters working? Or do they mean somthing else?)
GWEK ANGRY. GWEK SMASH!
So then I said to my wife "I bet they will nerf my sampling rate soon, instead of bumping up harvester production"
suprise suprise!
This new patch is officially the worst thing ever to happen. Two weeks of work toward Architect shot to pieces. I did the math on how many credits it's going to cost me to get my mineral harvesters and wind generator back to "Full Maintenance." It's going to cost me an immediate 11k in credits. In order to keep up my harvesting, it'll cost be about 4-5k per day. This is AWFUL, considering I only have 14k (that took me nearly two weeks to acquire....how does anyone expect me to gain 4k a day?)
The reason why this patch doesn't work is because Artisans like myself, who are trying to get to Architect, can no longer just worry about gaining the appropriate experience. Now we have to worry about gaining credits. Meanwhile, Marksmen and Brawlers just have to kill things. I simply CANNOT go out on missions by myself or with a group and spend two hours a day earning my keep for my harvesters. I should ONLY have to worry about earning Crafting experience.
But, this is no longer possible. Even crafting items is going to take even longer. The additional 10 second delay makes it to where I will have to harvest for over an hour just to earn enough minerals to build a single installation. And it's not like I can simply go AFK like an Entertainer. I have to harvest different minerals, which means I have to actually monitor my samples.
This is a HORRIBLE decision. I predict Artisans quitting left and right until this is fixed. It completely nerfed an Artisan's progress. And let's face it, sitting and watching your character mine minerals isn't as exciting as chasing down Ragtag Kooks and blasting them.
I'm more concerned than angry. I knew that it would take a while to become an Architect. But now, it'll take me months and months. Sigh.....
Dhraven wrote:
This is so typicall of a company to do. They see a problem(macro sampling), and rather then fixing it, they just punish everyone and make all the newbie crafters screwed. What happened to being a casual gamer? I loved this game before they did this. Why! Why!
How do you know that macro sampling is what the devs didn't like? Did they say something about this? Maybe they simply took taht idiot that asked them to "nerf smapling to improve the economy" seriously. I hope not, as that position was pretty well refuted.
If they wanted to nerf just macro sampling, I think they would have just nerfed macros in general like many of us asked them to during beta. There's nothing else you can do in-game reliably with long running macros other than grinding entertainer XP and sampling. Both of those bothered some testers, so we asked them to put in a timer limit on macros that would prevent a pause of more than 10 seconds. But they didn't seem interested.
Maybe they really just wanted to slow down the rate that beginners get resources at.
The point of crafting isn't to make items and give them away, the point is to make items and SELL them. The costs in the system are a CRUCIAL part of a player run economy. So now it comes down to it... run with the economy or get trampled. Charge more, push your product, or hire someone who will.
Oh haha, well, there you go. Yeah, I agree this isn't the way to fix macro sampling. If they'd just implement a macro pause limit to prevent the long pauses required in macro sampling and entertainment AFK grinding, they'd kill two birds with one stone.
There's no reason a macro should ever need to wait for more than 10 seconds or so before executing the next action in what I'd call "legitimate macro use".
I'm sure you all care, but I guess if this is true, I'll be deleting my artisan character today. This is probably in line with what Sony wants, to limit the number of artisans around or something like that, so thats cool. I guess I'll be switching to a combat-oriented class to try it out in response. I'll probably get tired of the EQ-like combat level grind and wind up quitting SWG shortly thereafter.
This sucks, cause I had hopes of this game being playable by casual players such as myself. Kind of reminds me of when I was playin UO way back, and I built a char up to grandmaster swordsman, and I could solo dragons and all was cool, until they suddenly buffed up all creatures and I died multiple times to dragons and lost lots of stats.
In conclusion, sudden major changes to game mechanics suck.