Artisan Archive

Thread: Anyone have any problems with their survey gear besides me?

MalakPathfinder
Thu Jul 31, 2003 9:37 am
#1

Afternoon,


Well I've had a few problems with my surveying gear so far and was wondering if anyone else has as well.


Prob 1: Range reset to minimum lvls the other day. Easy fix just changed it back.


Prob 2: One day was not able to craft anything, had to log out and then back in to fix problem.


Prob 3: Survey map display says the highest reading is one direction while I get a Waypoint generated in the opposite direction. Logging off fixes it for awhile thankfully.


Prob 4: I keep running out of space for MORE ore. Keep having to find more back packs and what not. I wonder if it will lace the ore in the back pack for you in an existing container? Found the Meatlumps give sealed containers once and awhile near Cornet.


Prob 5: Macros they are annoying, get rid of them or limit the time they can be used before a player is diconnected from the server.


Ok enough about my probs though. Here are some ideas that may or may not all ready be in the game!


Idea 1: A droid that would give a bonus to Surveying Skill when used while sampling.


Idea 2: Saw this last night and it does help a bit,put up a camp while your sampling. You can sample longer that way. And have a medic and dancer in the camp at the same time to care for all your needs and their own as well! Plus the Scout that pitched the camp gets to rake in the EXP for it too. Great all around as long as everyone helps out with it.


Idea 3: Get rid of macros entirely or at least put a time li it on them, like maybe 15 minutes or a time around there. Nothing like seeing some ones Macro run ut and they sit there for 2 or 3 hours. A great way to discourage these people is to lead an aggressive mob over there and then ditch it there. EvilI know but effective as well.


Idea 4: Have it so that ore will be placed in a container if its the same type before it is put in your inventory.


Idea 5: Keep a back up set of crafting gear in the safety deposit at the bank, works great especially for the adventurous craftsman like me. put ore in there as well incase you run into a dry spell or need some cash realitivly fast oyu can sell it then.


Idea 6: A better artist guide needs put out, all the last one covered was info that was in the manual all ready. Put more information on what each section in experementation will do for items and weapons. IE does experimental efficiancy in crafting tools help any?


Ok enough with my ideas, now I have a couple of questions as well. Yes I know I'm long winded on here all ready.


Question 1: How do I increase the speed of my weapons when experimenting? Is it efficiancy or some thing else or is it random in the building of weapons?


Ok Ill shut up now, and please reply with any ideas that you've seen or ideas of your own. Maybe they will listen and do some of them one of these days.


Thank you and good day,


Elowa


PS: remember to tip your entertainers and medics when ever you can. they really love when you give them supplies that they can use as well, like corn and rice. Get the idea now? Hope so.


Shutting up now.

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