Artisan Archive

Thread: New Powerups on TC-5 *listing and test results*

fabkins
Sat Jul 02, 2005 11:45 am
#105

Yes it goes beyond the Caps. This seems to apply to everything Ive seen so far. Hence the SAC on my carbine with SAC PuP is 64.


One very misleading thing though is that a 34% damage will not increase the max damage by 34%. It will actually increase max damage by 17% and min damage by 17%.


Fab





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3505, 2838 near Mos Entha (Tatooine)

Feomatar
Mon Jul 11, 2005 5:13 am
#106


fabkins wrote:

Yes it goes beyond the Caps. This seems to apply to everything Ive seen so far. Hence the SAC on my carbine with SAC PuP is 64.

One very misleading thing though is that a 34% damage will not increase the max damage by 34%. It will actually increase max damage by 17% and min damage by 17%.

Fab





Hmm.. for me damage powerups don't work in the way you explained it. They seem to be bugged.

Without a powerup my E11 mk2 carbine has the stats: 462 - 1050 dmg
With a +32,37% dmg powerup it has: 611 - 1199 dmg

As you can see, the minimum damage has increased by 32,25% but the maximum damage only by 14,19%.

Using the same powerup on my Elite (513 - 1039 dmg) i get a 32,16% min damage and a 15,88% max damage increase: Funnily enough, before using powerups the E11 had a higher max damage, afterwards the Elite tops it.

Note: The Elite is a pre-cu converted weapon and the E11 is made post-cu and crafted with prenerf (+40/+40 min/max) stocks.



SAC & speed powerups work very well for me.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
Hal_CH
Mon Jul 11, 2005 5:36 am
#107






Feomatar wrote:




fabkins wrote:

Yes it goes beyond the Caps. This seems to apply to everything Ive seen so far. Hence the SAC on my carbine with SAC PuP is 64.


One very misleading thing though is that a 34% damage will not increase the max damage by 34%. It will actually increase max damage by 17% and min damage by 17%.


Fab








Hmm.. for me damage powerups don't work in the way you explained it. They seem to be bugged.

Without a powerup my E11 mk2 carbine has the stats: 462 - 1050 dmg
With a +32,37% dmg powerup it has: 611 - 1199 dmg

As you can see, the minimum damage has increased by 32,25% but the maximum damage only by 14,19%.

Using the same powerup on my Elite (513 - 1039 dmg) i get a 32,16% min damage and a 15,88% max damage increase: Funnily enough, before using powerups the E11 had a higher max damage, afterwards the Elite tops it.

Note: The Elite is a pre-cu converted weapon and the E11 is made post-cu and crafted with prenerf (+40/+40 min/max) stocks.



SAC & speed powerups work very well for me.





Ahh thought this was well known, +damage PuPs increase both the max and min damage by the %increase of the min damage.


If you look in your example both the max and min damage is increased by +149, which is the 32ish % of the min damage (pups and slices always round down)
Feomatar
Mon Jul 11, 2005 6:18 am
#108


Hal_CH wrote:

Ahh thought this was well known, +damage PuPs increase both the max and min damage by the %increase of the min damage.
If you look in your example both the max and min damage is increased by +149, which is the 32ish % of the min damage (pups and slices always round down)



Ah, i see. Thanks.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
seshinn
Mon Jul 11, 2005 2:48 pm
#109






fabkins wrote:


Im on Corbantis as an example of two different styles of the same PuP (High Power Barrel):


34.01% Damage increase with 9.99% Speed decrease







My stats on Ahazi are close to this, I get 34.86% damage increase, and 8.33% speed decrease


I went and got a few resource kits and got the best mineral and chems that ever spwan on Ahazi..and I am a 14pt Human Artisan.. I get the same stats on the inertial fluctuator kits (Melee damage)


I will post my stats on speed and SAC pups later tonight








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