Artisan Archive

Thread: VEHICLE SCHEMATIC SUGGESTIONS and complete vehicle info. [Tuesday, Dec 9]

Vaedross
Sun Dec 07, 2003 5:51 pm
#79

Read the head of this thread. Those are the current schematics. I can edit posts and keep the information current.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Ak-Ice
Sun Dec 07, 2003 10:19 pm
#80

Hey I can't wait for the vehicles to come out. I am sure the ingrediants are set already. But I don't see any use to have a power distrubtor, and gp when you use a Micro sensor suite. I agree with some that the complexty should be for a master artisan with more resource on the x34 so they can sell easiely for 30k. the speeders should be no less then 20k.


With 1800 resources it's hard to ask for this price. when the Animal mounts first came out Spats where going for 80k. Heres my ingredient list.


x34


Ferrous metal 1200


non-ferrous metal 600


low grade ore 1200


2 identical microsensor suites


600units of fiberblasts


4 identical driod storage compartments


for the rest Same just less of the metals and fiberblast. Have the Experimitation effect the speed and lenght of time of cruising before fixing. I do like the idea about adding optional component to effect faster speeds and possible weapons.


AK-Ice


Master Artisan, Master Architect, Novice Driod engineer


Bria Server








AK-ICE***AK-FIRE***AK-HERO***AK-SNOW
Master Architect, Bio-engineer, Artisan, and Droid Engineer Part-Time Jedi
Brotherhood of Ni ::: LOK ::: bria server
"AK" a name you can Trust: Vendor Way point: -539 4555 (LOK)
Serving Bria since October 2003
Akkori
Sun Dec 07, 2003 11:01 pm
#81

Yes, subcomponents are needed. If a Droid uses them, if weapons use them, then a Vehicle should use them too! I say make it *challenging* to make!! Involve other Elite crafters, at or near their Novice levels. Give a newbie WS/AS/DE something to sell! I dont see a problem with 75k for a vehicle. But for heavens sake, PLEASE release it to Live with some customization!! Let us color the chassis/seats at least!



Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
Hermax
Mon Dec 08, 2003 1:09 am
#82

I totaly agree with the keeping it under 5k resources! This is just way to much. I also think SWG has to come up with a way to get survey XP without having to sample your way up... I mean the only way to get around making the game completly intolerable is making a macro. Is that how you want the game to be played? By AFK people while they sleep? There needs to be some sort of Economic Group thing set up to guide prices. I mean its outragious... A small house costs <10k and a vehicle costs >100k. What is up with that!
kiplique
Mon Dec 08, 2003 1:34 am
#83

wow that alot of metal to use.... i can see them sell for about 200k to 400k
Travin64068
Mon Dec 08, 2003 7:23 am
#84

I believe that only requirements should be everything that you have at Master Artisan. I have no problems with adding other Master Artisan items to the vehicles, but not an item from an elite class. It's bad enough that Armorsmiths need Tailor items. I have no problem with making it an optional item in the schematic. Here's what I would like to see:


Swoop Bike



  • 2500 ferrous metal (Frame)

  • 1500 aluminum (Body Covering)

  • 50 copper (Wiring)

  • Fiberplast panel (Seat) - Optional Synthetic Cloth or Reinforced Panel

  • Control Unit (Controls)

  • Energy Distributor (Power Unit)

  • optionalDroid Item Storage Module(Item Storage)

SpeederBike



  • 2800 ferrous metal (Frame)

  • 1500 aluminum (Body Covering)

  • 50 copper (Wiring)

  • Fiberplast panel (Seat) - Optional Synthetic Cloth or Reinforced Panel

  • Control Unit (Controls)

  • Energy Distributor (Power Unit)

  • optionalDroid Item Storage Module(Item Storage)

X34 Landspeeder



  • 5000 ferrous metal (Frame)

  • 2500 aluminum (Body Covering)

  • 75copper (Wiring)

  • 2 Fiberplast panels(Seats) - Optional Synthetic Cloth or Reinforced Panel

  • Control Unit (Controls)

  • Energy Distributor (Power Unit)

  • optionalDroid Item Storage Module(Item Storage)

This makes every vehicle able to be built by any Master Artisan, and makes more sense. Plus adds some optional items to enhance the vehicles.


- Travin




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Lyekka
Mon Dec 08, 2003 11:41 am
#85

I can't believe they increased the resouces needed by 10x! That would mean that we would need to charge about 150K instead of the 15K we were thinking! That seems ridiculously high. Add to that the fact that most of us would only be able to craft about 10 or 15 at that level, due to lack of resources, and the prices will be forced even higher by lack of supply!


I really think that the resource level needs to be no higher than about 3K. That would make them affordable for more people.


Aurorra Lightstar- Master Artisan- Tarquinas




Aurorra Lightstar Master Artisan Master BE
A to Z Enterprises -3747 3579 SE of Theed, Naboo Tarquinas
Ranged Weapon Power-Ups, Crafting Tools, Fishing Poles, Vehicles and More! BE Tissues for Clothing available

Lyekka Master Swordsman Ranger
Corellia Lowca
Ollack
Mon Dec 08, 2003 12:26 pm
#86

I can't believe I keep hearing that the resources were upped x10 and people saying they should cost as much or use as many resources as a small house. I don't care what it does to price or supply or demand. I just can't see how, for the love of all that is good and pure, a car could possibly take more material to make than a house, or cost more for that matter. I live in a small house and I drive a pretty large car, but I paid 7 or 8 times more for the house and it certainly required a lot more material to construct. Unless our characters are supposed to be living in shacks and driving beemers, vehicles should cost considerably less than houses. Could someone please smack a dev and get them to do a reality check on this?
Alacrity
Mon Dec 08, 2003 2:40 pm
#87

Regarding the latest vehicle stats:


How many Condition points do they get, and how long is a "tick"?


Other than visiting a Garage, how can they be repaired (i.e., will there be Vehicle Repair Kits)?


Will Garages be added to places that don't currently have them (e.g., the Dantooine outposts)? Can they be crafted by Architects and placed in Player Cities? Does Garage repair cost money?




Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Alacrity
Mon Dec 08, 2003 3:00 pm
#88

Ok, answering my own questions!


One "tick" is 10 minutes. Vehicles lose a bit of Condition upon Call and Store as well.


No reference to Vehicle Repair Kits, but you can place Garages in Player Cities (like any other civic building).


Garage repair does cost money (Currently 2 cr/point, I think).




Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
slugeater
Mon Dec 08, 2003 3:22 pm
#89

The main problem I foresee is that even with 14 harvesters just there fore vehicles resources, I'm going to have a HARD time fulfilling all my preorders. Ok, I have some stuff in advance and can likely make 40 or so of them the day the're live, but after that? I have NO idea of the number of master artisans on my servers but I don't know a lot of them.



Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

Centinela
Mon Dec 08, 2003 5:16 pm
#90

-shrugs... the increase of the resources is my fault in part...


Some of us started to set prices with the schem at 1.2k and 450 non ferrous (i.e.), then we calculate the prices with the rates that a miner would sell resources ( 1:3, 1:4), like 9 or 10k each the landspeeder...


Devs watched that, and i could remember some one of them said "vehicule can not be so cheap"... then the logical fix for that would be increase one "0" in resources...


And i do no think so the prices of the vehicule will be down with the time, simple:


if i sell a Landspeeder in 68.3k (which represents the cost of production in resources, energy and mantainence of factories, taxes and others) i´ll can build another one... but you need to keep a profit to increase your volume production...


Lets set a price for 95k to the landspeeder, in example. You could say "Wow!, it's too much"... maybe, but you must think that you going to win 26.6k per Landspeeder... but it represents just 0.34 of a new car... in other words, you´ll need to sell 3.2 landspeeders to build another one...


And this amounts are not counting if you have a critical failure!!!, if you want to save this, you´ll need to sell each one in 117k... keeping 22k to replace a part or the critical failure of one... by this, you going to need to sell 3 lands to replace the failure... if you do not want to loose...


Thats my point of view, feel free to post your opinions.


Sorry for my bad english.


Regards




Bert Thendor
... Deceased ...
Disordah
Mon Dec 08, 2003 6:36 pm
#91

I'd like to see at least2 components or possible enhancement slots... Engines and Weapons!


Onesuggestion of mine istoo adda few different types of engine blueprints:


Economyengine; costs less to build (or perhaps run),


Standard engine; Well balanced between power and cost,


Performance engine; designed for more speed & acceleration but costs more to build / run


In the speeder bike scene in episode 6, I recall the speeder bikes having mounted weapons. It would be a mistake not to add this option to the speeder bike, or at least another model of the speeder bike. (This moves on to my other idea) I know there may be a problem with kiting, but I'm sure there are ways around it; maybe the weapon addon slows the vehicle and / or removes reverse gear.



Perhaps when spacecraft construction comes into the game a novice spacecrafter could have blueprints for advanced models of these ground based vehicles that could support multiple component options such as engines, weapons, armour, droid seats, side-karts etc.



What ever happened to Boba Fett's "JETPACK"?!? *wink wink nudge nudge*


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