Artisan Archive

Thread: Weapon Powerups

ajm317
Mon Aug 04, 2003 11:08 am
#66

In response to an earlier post...



I'm pretty darn sure they ARE random. I use the same resources on every coupler I make, and all my couplers are 91% efficiency, 35% durability (I'm a Mon Cal, you humans get another experimentation point) and I get a mix. If your theory was right I should have only one type of coupler in stock.




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Pawlin
Tue Aug 05, 2003 12:10 am
#67

Di-Kiem: "After making the powerups, i.e.: Barrel, how do you use it? I would like to tryout a few of the one I make on my rifle or pistol... "


In your inventory, you drag the powerup over the top of a compatible weapon and drop the powerup onto the weapon.


The weapon will then show a stat for the remaining powerup charges left. Believe it starts at 100 charges.


Pawlin





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allstar
Tue Aug 05, 2003 1:52 pm
#68

You used to be able to create the same item repeatedly by observing several rules, this has now been changed.






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allstar
Tue Aug 05, 2003 2:28 pm
#69

surely your sig should be 11 or 101?


btw, i meant the rules change, not the other.






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DangFiero
Wed Aug 06, 2003 12:19 am
#70

Hmm, Iam justlucky I guess. I have 5 of the 7 Quickcharge I made in a row still in my pack. I have 7 of the 10 Hotwired I made in row. I also have 5 of the 10 ShortCircuit that I made, yes, all in series. I hit 100% on these 27 couplers. Maybe I'm lucky. Wish I was that lucky in everything else. I will try some more today to see if It was a fluke.

Loden
Wed Sep 24, 2003 4:24 pm
#71


Well I use a 33% power up on my FWG5 and it becomes a 375 dmg pistol... My carbine becomes a 450s (not at home right now) weapon... With that kind of damage I run about 3 bounties before using it again unless I have to take something huge down on my way there. They have their place.



No power up for heavy weapons



They will degrade the weapon faster but so does slicing. Not sure if this property is cumulative or not. Haven't noticed any difference if it was powered up or not so far as item decay is concerned.



Marks, PvP andBattlefield Zones are all good places to apply a power up.



Use this as your benchmark:



Any time you're thinking about buffing before that encounter, you could definitely use a good power up.

AuriosRaleagie
Tue Dec 30, 2003 5:56 pm
#72

Im looking for weapon powerups on the Ahazi server (ranged powerups)... Do artisans make the best ones? or do weaponsmiths make the best ones? Send me a tell or email to Aurios on Ahazi if you have really good ones for sale, ill pay a lot!





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Di-Kiem
Tue Dec 30, 2003 6:51 pm
#73

Artisans are the only one that could make powerup. Master Artisans make the best one, because of they get experimental bonuses.


Of that, I believe Human Master Artisans get a little bonus over that





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stryfex03
Wed Dec 31, 2003 11:12 am
#74

I don't think you need to be a Master Artisan. You don't get any experimentation points at master. You just need Eng 4 and Dom Art 4
BiliBong
Tue Jan 06, 2004 7:41 pm
#75

no matter how much i try to drag a weapon power up on to one of my weapons it doesnt work i have tried it with lots of different weapons and i use different powerups does anyone know whats wrong?


Thanks

Owain1
Tue Feb 10, 2004 10:56 am
#76


I haven't used weapon powerups yet, mostly because I haven't been able to find out much information on them. I figured the best place for a marksman to come is to the guys who make them.


I'm primarily interested in Rifles, so if you guys could fill me in on powerups in general, and rifle powerups specifically, or give me a link to where i can find the info for myself, I'd appreciate it.


I'm looking for info on what specific powerups are available, how to use them, and what they do.


Thanks.
DarthLueder
Tue Feb 10, 2004 12:52 pm
#77

Try this guide to powerups http://swg.allakhazam.com/db/guides.html?guide=119



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enok5us
Tue Feb 10, 2004 4:20 pm
#78

I will just add that keep your eye out for ones that lower mind pennalties for specials, or some min damage increses. The powerups usually have 2 modifiers, sometimes a third. The stats might be somthing like min damage increase 32% and mind cost 16%. You get 100 uses from one powerup, so buy in bulk. You can remove a powerup, but you do not get to reuse it, it dissapears. They are nice. I like min damage and special move cost reduction ones. Or speed and min damage are nice as well.


Sorry if the info is not as precise, but I am at work and do not have info in front of me.


Good luck.




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