Artisan Archive
Thread: Bugs, Issues, & Wishlist on Live Servers
This thread is useless. No one is posting to it.
A bug thread in which the 1500 hp bug for new vehicles which is all over the rest of the board is not mentioned once.
Unsticky this misleading thread!!!
Combine factory output and input hoppers into one that is twice as large. Then allow us to queue schematics. The subcomponents could then be created by the earlier runs to feed the later ones.
We would have to have short pre-runs of the subcomponents, but after that we can let the factory rip for 998 items at once, without stopping to do the manual shifting of subcomponents from output to input hoppers.
This just popped up for me.
I'm currently grinding DE. I'm crafting adv droid frames which are comp15, require no station and only a generic crafting tool.
The macro I'm using worked perfectly all last night while grinding blueprints 3 and 4, and refinement 1 and 2. Today, it statrs pulling up manipulator arm package for the schematic. I go in and edit the schematic number and it still will bring up the manip arm package.
Any ideas?
I've tried it with weapon/droid craft tools and generic. If you work from the craft tool, you can still select the schematic and it pulls it up.
Qoute
This falls in the 'wishlist' category. Any time a harvestor stops for any reason we should be notified via an ingame email. Some folks do not have time to follow the resource sites to know to move their harvestors as soon as resources shift. And I still have not forgotten the time I had 6 mineral havestors on a resource shift and switched to a new resource. Came back the next morning to find only 10 in the lowest harvestor and 25 in the highest. It must have shifted less than 2 minutes after I made the last change.
I put this in the same category as 'Factory has stopped' messages that we get.
You guys are lucky mines always 25 sometimes 50!!! And some times when i fix it at a repair shop then store it, when i go to generate it goes back to the unfixed state!
Is it possible to change the basic skin for vehicles? At present they are this Brown/Red colour - which is fine initially, but when a customisation fades it reverts back to this basic colour scheme. Surely the fade should go to a plain metalic colour (with possible corrosion effect). Then people would want to customise their vehicles.
Incidentally, this also applies to Droids, but when they fade the colours seem to randomise each time the Driod is brought out of the datapad.
Take care,