Artisan Archive

Thread: Powerups still bugged, just bugged different?

kasuta
Fri Aug 15, 2003 7:27 am
#40

Oh man...I am SO waiting for this update. Especially now that the BH's got bigtime nerfed on action cost--a couple of BH friends are buying up every action powerup they can find. So now I have markets for 3 of the 4 couplers produced...anyone know someone who likes short-circuited? Hehe



____________________________
-Bucky Buchanan, from Saratoga!

Arf-Arf, woof yap woof arf growl.
JakSteele
Fri Aug 15, 2003 8:12 am
#41

**edit** IT!!!!! the stats show up correct on the factory crates of powerups, YEAH!!!!!! BUT i cant open the **edit** Crate. Help. im going crazy


kasuta
Fri Aug 15, 2003 8:19 am
#42

Try moving the crate around a bit, or pick it up and put it back down again. If you are just being a goof and pulling a fast one I will personally hire a bounty hunter to fry your brain from the inside out



____________________________
-Bucky Buchanan, from Saratoga!

Arf-Arf, woof yap woof arf growl.
Paul2200
Fri Aug 15, 2003 11:07 am
#43


Two Questions on today's powerup update:



A) If you make a powerup by hand, can you see the final stats before you choose schematic/practice?



B) Are the final stats coming out correctly now when creating them in a factory??



Thanks,


-Paul




_______________________________

Cisto Cissaski
Trandoshan Heavy Swordsman
Bria, Tatooine, Mos Espa
RedOneRLTK
Fri Aug 15, 2003 11:53 am
#44

The results are on the "what type of success" screen. It also tells you the name it will get "Tweaked" or what ever.


You can then change the name when you build it.






RedOne Mistwalker (Lowca)
(BETA 3 Tester)
Newbie Helper
(NOT playing EQ in Space!)
ObisamKenobi
Fri Aug 15, 2003 12:19 pm
#45

From the test server info page.


[quote]


  • Powerup crafting: experimenting on a powerup will now be reflected real-time in the item attributes window.
  • Powerup crafting: powerup names may now be changed and will reflect the crafted name if altered.
  • Powerup crafting: experimentation on a powerup now increases the initial attribute values instead of re-rolling them.
  • Powerup crafting: powerup schematics should now receive the appropriate attributes of the final experimented prototype.
  • Powerup manufacturing: per above, crafted powerups will now be identical to the final attributes of the prototype in the experimentation window.

  • [/quote]

  • Things are looking up.

    Betatoxin
    Fri Aug 15, 2003 1:56 pm
    #46



    JakSteele wrote:

    Ok, its working correctly aside from the what seems as time that you have to wait to access the crate. Although, my factory quit and now i cant seem to get it working again, it has sufficient money and power, it just shuts off after about a minute after i turn it on, any suggestions







    Good to hear the powerups are working better now.

    However the factory bug is known. If you re-deed it and place it again it may start working although I do not necessarily recommend that solution. I am taking the patience approach, the bug is known and hopefully will be fixed asap.

    I have a growing list of items I want torun in my factory and powerups are just one of them.
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