Artisan Archive

Thread: Power Ups...What the....and pricing ?

CPark
Sat Apr 24, 2004 7:51 pm
#27





/shamefaced


Asteroids is absolutely correct. WarHero1016 was asking about stocks, not muzzles, and I was talking about stocks but typed muzzles instead. Many thanks to Asteroids for the correction.


I believe, however, my answer is right for _stocks_

DuuRandor
Sun Apr 25, 2004 4:10 pm
#28


Tuned muzzle of sighting


max damage +31.5%
min damage +15.5%

point blank +5.75%

max range +5%


chem OQ=942

mineral OQ=954



Crafting tool effectiveness = 15

Crafting station effectiveness = 13.13


Experimentedup to 94% effectiveness, one box at a time. Seems like it gives it more chances to add extra bonusesif you experiment on it more times, although youre at a higher risk of failing.

II was crafting in a Research Center player city.


Message Edited by DuuRandor on 04-25-2004 05:43 PM



-Duu Randor, Starsider
I know my icon LOOKS like a stormtrooper... but i'm actually a rebel in disguise.
gnometoes
Mon Apr 26, 2004 9:08 am
#29

I experiment quite a lot and make sure i get a couple of good modifiers in there ... with no cost to ham or weapon ... then run them out and sell them for 1400 a crate. It may sound cheap but i move 10 crates a day and that volume makes me happy.
DuuRandor
Mon Apr 26, 2004 11:23 am
#30






gnometoes wrote:
I experiment quite a lot and make sure i get a couple of good modifiers in there ... with no cost to ham or weapon ... then run them out and sell them for 1400 a crate. It may sound cheap but i move 10 crates a day and that volume makes me happy.






When it says + mind cost or + any HAM cost it actually means - ham cost. I tested it on a couple powerups and weapons and on a weapon with +30 mind cost, i attached a weapon powerup with mind cost +30% and the modifier was mind ham cost -9 for a total of 21 mind cost.


Just want to make sure people know that Ham cost on a powerup is a good thing not a bad thing. I dont know if you said you make powerups with no ham costs because you thought they added to the ham cost or just because you would rather have a different powerup




-Duu Randor, Starsider
I know my icon LOOKS like a stormtrooper... but i'm actually a rebel in disguise.
Bugbait
Tue Apr 27, 2004 1:05 am
#31

The chance of a tertiary, etc. (ie. 3 to 5 modifier PU's) statistic and it's value is randomly determined (pretty sure it's weighted)every time you experiment so of course it makes sense that the more you experiment (ie. one point at a time) the greater your chance of getting more than 2 modifiers. Vice versa for failures.


I sell all my PU's at 2500 per crate of 10. I don't care what type they are or how many modifiers they may have. They're all made using 990+ minerals and chemicals (99% experimentation).





Rildan Urgess - Zabrak ???
Zugat Urtan - Trandoshan Rifleman: RETIRED
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