Artisan Archive
Thread: power ups
You also bought converted Power ups. Look for post cu crafted. I can make 32% damage and 12% speed and there is defenitly an improvement. Note im only a 11pt artisan find a 14 point one and you can really get some nice ones. In my opinion for pistoleers damage and action reducers are best depending on what kind of fight your in.
Tal'set
Been testing with pups recently...
First I started with Speed pups...pushed my modded dps to 750 or so which was nice, but ive read that damage is more important.
So I tried damage pups and max damage was now 1400+...and ive noticed its quicker to kill stuff, damage pups probably the best for pvp or...
Then I tried SAC pups yesterday...my 104 SAC hammer went to 77, and I could spank away at specials for ages with foods and doc buffs.
So for me its between damage or SAC ones...if you think it will be a short fight then damage, or SAC's for a long draw out encounter.
Xipe wrote:
So maybe a medium SAC, quite high dam and very low speed would be nice with a SAC PUP? That means fast specials for low cost...
Gonna try finding that and test it - all I know is that it's important to hit often and hit hard - so just SAC doesn't do you any good, you need the speed and a decent damage to go with it.
Drop TKM for Master Doc. Trust me...keep tka 0100 for improved CoB and rebuff yourself whenever you want and adrenaline boost right before combat. Speed isnt a issue with that combo. The crafting cap on SAC is 82. So try to get a Geno Hammer made with -15 action red cubes and at least +15 Solidifying Agents. With 8% cap on slice and possible cap on SAC without experimenting on it. You can use all your experimentation on dam. I would use SAC pups on it as well since dam ones nerfs your speed. You will be able to special till your blue in the face.