Artisan Archive

Thread: Question thread for Wendesday, May 19

JavelinCatcher
Mon May 17, 2004 9:13 am
#27






Sinist wrote:

Looks like a close tie right now between a specific question about harvesting certifications or ....


I dont get it is the other question beign raised that is "anti" Artisan? Are you all saying to remove the Master Artisan components? You all sound like Armorsmiths or Weaponsmiths where you want to dabble in Artisan so you can use your skill points somewhere else and still be privelaged with all of the benefits. I would neevr vote for a question like thata nd maybe im not understanding it.


Could be a LOL@ME and your saying you want the opposite and the components to remain at master artisan contradicting the other proffesions concerns in their own correspondant questions saying they want them removed.


*shrug* either way I still vote for a question SPECIFICALLY asking about harvester certifications because the last question(may 5th) you left alot of room open for a unseful fuzzy answer even though we havent got it yet.







Hi! I'm the one that asked the question that you seem to despise so much. Actually, as you'll note I'm a Droid Engineer...as I also said in the first post. The intended purpose of the question was because Weaponsmith, Armorsmith, Tailor and Chef can get away with not having MA or just buying a few components when they need any. I can say as a DE, Igo through about 10,000 MA parts per week. You tell me that's not excessive? I merly wish to point out that Weaponsmith, Armorsmith, Tailor, and Chef come no where near this type of dependancy. Either increase the dependancy on others or decrease my own. That's all I'm saying. I'm tired of seeing Weaponsmiths, Armorsmiths, Chef's, and Tailors have the benifits of using their skill points elsewhere while Architects and DE's practically HAVE to have MA in order to keep enough parts in stock to create even some of the most basic of items.


The argument that Chef and Tailor and Armorsmitharetoo dependant on Scouts is irrelevant in this discussion.However, I see no reason why Weaponsmith shouldn't require more electronics components in their weapons. As far as Chef and Tailor are concerned, I'd like to see additional MA parts added that they would need .




----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Srednii
Mon May 17, 2004 10:31 am
#28


JavelinCatcher, you seem to be ignoring the other dependancy's the other crafters have. Just because armorsmiths don't need MA components for much (we need em for psg's, too bad psgs are hardly worth making), doens't mean we don't have to buy crap from other crafters. We need Tailor components for every peice of armor we make.


Tailors can make their basic clothing without getting much from anyone, alas selling basic clothing is a hand to mouth experience. If tailors want to make real money they must sell enhanced clothing, which leaves them totally and uterlly dependant on BE's.


And chefs are the same way, nobody buys normal chef food. Leaving chefs totally and utterly dependant on BE's to actually function as chefs.



Edit: Although, as a tailorI certainly wouldn't complain if heavy duty leather, clasps, and crystaline clothing treatments were craftable by master artisans. Or if m.Artisans could make some sort of armor enhancement that would go in the slot wherethings like Nightsister Shards go into now.

Message Edited by Srednii on 05-17-2004 12:48 PM



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Srednii
Mon May 17, 2004 11:39 pm
#29

JavelinCatcher, I think you missed my point , I didn't comment on weaponsmith cause I really don't have a clue about that class, but the others all do have massive interclass dependencies. And there's no rule anywhere that says those dependencies have to be on M.Artisan.



As for the question I favor. I think I'd have to pick #1


the first question has a better chance of getting a positive response from the devs. #2 doesn't matter because there already is interclass dependencies, they just arn't all with M.Artisan. #3 is ok, but meh, I hope they don't go making any new half finished elite crafting classes when the existing ones have been starved for content for 11 months. #4 meh. #5 meh, #6 they're never going to nerf everyone so that M.Artisans can hold everyone hostage for resources. #7 A bug fix, god I hope they don't need us to harp at them about this for it to get fixed





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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
AxlerTwinblade
Tue May 18, 2004 12:20 am
#30

I would vote for:


6) Will harvesters be certified to Artisan and/or elite crafting professions?


This question is also common in the Srchitech ranks, I do not like question number 2 because its to vague, will equality be worked out sometime in the future == yes. Somtime in the future i am sure everything will be worked out.


I think that having Harvestors not being certified items is causing alot of the over bloating of items and resources in the world, causeing a flood of items which drives down prices because there is no demand. As a example i give you Myself a Master Artisan and almost Master Architect, And a fellow guildmate that is Master Commando.


a master commando can drop 8 hevies with no problem and No penelty, he gets paid by the rich for his lot space 50k a week. he pulls in tons of units of meterials just as good as a Master Architect and Artisan.


A Master Architect cant even pull the trigger on a big gun without seeing the message "Your not certified for this weapon, its abilities are GREATLY reduced"


Do i have this right? Is a Complex Mining unit that only a mnear to master Architect, can build So easy to use that they recieve no penelty? well then why not let a Novice scout be able to Craft a heavy rig then???


If only Artisan ranks could use these then the woulrld would have alot less of everything out there, driving up demand, and with a reasonable increase in cost. Resources would become much more of a comodity. And sorry fellow Artisans, but i feel that Small rigs could be placed by anyone, medium rigs should be a master artisan, and the hevies i feel should only be placeable by a architect.



--Axler





Sinist
Tue May 18, 2004 12:27 am
#31

I vote for #6.




Javelin if you go through 10000MA parts each week you are selling alot of droids or modules or battery packsand you can truly afford to buy the components from the Artisan in the first place. Oh and Artisan is the maker of Droid Engineers and you should never deny your maker. After all you ARE a novice Artisan and a crafter so why ARENT you master artisan? You sacrifice one thing and you lose something, just like im not a full fledged killer and cant wield powerful weapons etc.


Anyways to address your other concern yeah if the dependancy is totally leaned on just Droid Engineers and Architects then yeah there should be maybe equal dependancy between all of the crafting professions. I mean my ideal view on it anyways is that if you want to be an elite crafter you should be a master artisan too. I would vote for your question second to #6 but I feel #6 is WAY WAY WAY WAY WAY more important for ALL of us Crafters and SWG players.





Faiereon Exek
Master Artisan
GrafvonSoden
Tue May 18, 2004 12:27 am
#32

I vote for.


6) Will harvesters be certified to Artisan and/or elite crafting professions?




ActonNar
Tue May 18, 2004 12:40 am
#33


I'll put my vote in for #6 as well. Certs for med and lg harvesters is a good idea. Personal harvesters could be exempt though, or at least bottom of the survey tree. Has anyone thought about giving bonuses to use harvesters to architects and/or other elite crafters, similar tothe weapons skill bonuses? A Master Rifleman can shoot better and further than a Novice Marksman using the same weapon.



Acton Nar

Master Artisan - Master Armorsmith
Novice Scout - Novice Rifleman
Srednii
Tue May 18, 2004 5:10 am
#34

ug, I need a rollyeye smiley. Sinist man, I wasn't even talking to you in this thread. This thread is about choosing a question to put forth right? So I put forth my opinion on it. Just because you're afraid your own moronic question choice will get silenced by the non noobs who're responding doesn't mean you should get hostile and try to shout us down, and silence the community members who don't share your viewpoint.



edit: and man lol "Also prove it (Your IQ and anything else that would make me respect you)im willing to prove mine to anyone who wishes." Are we reduced to measuring dicks nows?


I think I'll respond with something immature enough for you to understand:


Oh yeah! Well my dad can beat up your dad!

Message Edited by Srednii on 05-18-2004 07:14 AM



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Guruweaver
Tue May 18, 2004 8:20 am
#35

Hey all,

I had hoped to have our last question answered by now, as it could influence what y'all want asked this time. In the hopes that it'll be posted before this question's due date, I'm extending the cut-off to tomorrow morning 10am EST (that'd be Wedensday).

Think hard about this, make sure your voice is heard.

Take care



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Sunar_B
Tue May 18, 2004 11:19 am
#36

I vote for #2.

Sunar Boa'tiknan, Master Artisan - Tempest
Sinist
Tue May 18, 2004 12:33 pm
#37

Message Edited by Virrago on 05-18-2004 08:28 AM



Faiereon Exek
Master Artisan
AxlerTwinblade
Wed May 19, 2004 7:04 am
#38






Srednii wrote:

#6 they're never going to nerf everyone so that M.Artisans can hold everyone hostage for resources.







I do like and agree with your opinions. I just wanted to comment on your Number 6 response. I think most of us in favor of the Harvestor certifications are only looking to have certifications on the MEduim and Large rigs. the Personal Harvestors would still be for Anyone... Any Class. Any Skill levels.


Master Artisans would not be holding everyones resources hostage, you would just need to use BER 4 small rigs.I havent checked recently but i think 2 BER 4 small rigs i believe will usually cost less to maintain the a medium BER 8. you will just have to shuffle lot spaces around to get MASS quantities... but if your not going down the crafting lines of life.,.. then why would you need MASS quantities??


anyhow I also think some people are taking way to much offense on this. even if it is #6 that goes to the dev's. We are just asking them to consider it. they may look at it and knowing more of the internal workings of things and say. "No." and then there is nothing to worry about. I am sure if they said yes, then they would put thought and effort behind it (far more then us) and come up with a "best of the worst" ways to implement this. any change like this in the game will have rippling effects.


--Axler
Gavvot
Wed May 19, 2004 7:30 am
#39

I was thinking voting #2 but after trying being an armorsmith, Srednii convinced me.
I'm a DE, and true, I don't see why only engi 4 is required to be DE and not MA, but, as oposite to other crafting professions, Mastering Artisan for me as a DE cost less skill point than master be as a chef or a tailor and less than scout or tailor as an armorsmith.
I also have now clue about how weaponsmith work.


I see the harvester cert as pointless, and don't like powerups so I vote for #7



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