Artisan Archive
Thread: Our Dev Question for 6/9/2004
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joined42904
Thu Jun 10, 2004 10:03 am
#27
Scooter,
Did you even read the thread?
Are you an artisan or just a doctor? The devs are already going to address the harvester issue or seem so inclined based on the statements at the Fan Fest or whatever it was called. It may not be certifications, but the present resource harvesting is regarded as an issue by them and will likely be addressed. No need to make it our question this time. Maybe next time or the time after that. I'm patient and persistent.
Didn't you see that a question has already been selected? And that it wasn't #3?
Scoooter
Thu Jun 10, 2004 10:12 am
#28
No I also have an artisan.
I would not presume to add vote for a dev question to any profession thread if I was not involved in it.
Srednii
Thu Jun 10, 2004 1:54 pm
#29
I recall when I first started, was half a month or so after release and absoluetely nothing in artisan was worth selling. There were weaponsmiths producing weapons, and armorsmiths producing armor, and tailors producing clothing already.
I supported myself by using survey missions. I also diversified and got some combat skills till I needed the points later on down the road.
If I could run survey missions to support my handfull of harvesters in july, why can't new artisans do so now?
Oh and someone was asking about the nemoidian birdcadge? I read a thread from someone who went to the Fan Fest and the devs answered that question there. The Nemodian Birdcage actually has a bird in it, it's just missing the art for the bird. And the bird is supposed to take text it hears and speak randomly with words it's learnedrandomly strung together. (I think it was a thread by "ArthurDentOnBria" in the BE forum)
HalasterTheBlack
Thu Jun 10, 2004 2:04 pm
#30
Joined, if you're a novice artisan on a new server, do what I did when I started the game back at initial release - get a weapon and run combat missions to support your harvesters. You have the skill credits. Try something different.
And yes, I *have* started an artisan on a new server. But I don't think I ever ran an artisan mission with her. I did a lot of sampling and selling resources and ran a lot of delivery missions.
GrafvonSoden
Thu Jun 10, 2004 2:35 pm
#31
LOL! That's pretty funny. Let's get real on this.
Artisans should *not* be able to make the same money for time investment *with missions* as the combat folks.
Why?
Because Artisans can make money *when they're logged out* by running goods through factories and then selling them.
Asking for that is not balance. It's lack of vision on the player's part.
Message Edited by GrafvonSoden on 06-10-2004 04:50 PM
joined42904
Thu Jun 10, 2004 2:42 pm
#32
Halaster,
I was very recently a new artisan on a new (to me) server. I'm not anymore. I'm 2/3 to master armorsmith and have lots and lots of resources stockpiled, etc. My powerups with 4 stats are in demand. And my repair tools sell like hotcakes. I even sell vehicles. And all my heavy harvs have about a month's maintenence and power already paid. I'm doing fine. I just need to finish grinding out AS a bit faster. Heh.
But I'm doing fine mostly because a nice veteran player gave me some tips and a bit of starting material that was high quality. About 6000 units of nice copper and some stuff to make powerups. And the information about what people need that new artisans don't have. That got me started. Oh...and the mayor of our city sells very low priced heavy and medium harvs to residents.
Not everyone finds a nice player who is more experienced and willing to help them out early on.
Maybe I'm a bit too much of a purist, but my artisan character has no combat skills. "Just" a crafter. I agree that running combat missions is the way to get credits. My point in my post about artisan missions is that it shouldn't have to be. There are these terminals called "artisan mission terminals." Gee, I'm an artisan. Those mission terminals should be "just what I need." Just as "entertainer mission terminals" should be just what entertainers need and so on.
No experienced, dedicated member of one class should have to do the missions of another class to get started. But right now...you're exactly right...the beginning artisan should do combat missions to pay for their harvs.
It just seems philosophically right to me that artisans should be able to make that money--at first--by doing artisan related missions instead of combat stuff so that they are not forced to be hybrids.
Do either of the folks on the con side have a philosophical disagreement with this?
Guruweaver
Thu Jun 10, 2004 4:14 pm
#33
Nerdcore wrote:
lol, indeed.could you submit my question in next weeks choices, since most people only seem to pick one of the questions initially submitted by you guru, thanks
I'll add it to the 'pump priming' list on the next question thread. It's a good question, really.
Take care,
Giamai
Thu Jun 10, 2004 4:37 pm
#34
yeah they said the bird is actually talking but they muted it LOL!
Srednii wrote:
I
Oh and someone was asking about the nemoidian birdcadge? I read a thread from someone who went to the Fan Fest and the devs answered that question there. The Nemodian Birdcage actually has a bird in it, it's just missing the art for the bird. And the bird is supposed to take text it hears and speak randomly with words it's learnedrandomly strung together. (I think it was a thread by "ArthurDentOnBria" in the BE forum)
Srednii
Thu Jun 10, 2004 11:01 pm
#35
Man a talking bird you could "train" would rock so much. I can see it as being an unending source of amusement as you train it with more and more vulgaritys and then sit back and see what it comes up with.
... which now that I think about it is probably why they havn't put it in game
.
... I wonderif the nemoidian bird cage I've had sitting in my shop since july is secretly saying anything.
Nerdcore
Fri Jun 11, 2004 12:29 am
#36
lol, indeed.
could you submit my question in next weeks choices, since most people only seem to pick one of the questions initially submitted by you guru, thanks
could you submit my question in next weeks choices, since most people only seem to pick one of the questions initially submitted by you guru, thanks
joined42904
Fri Jun 11, 2004 12:47 am
#37
Halaster,
I am getting real on this.
Have you ever started a brand new artisan on a new server? I ask because I have. And it's not easy starting a new artisan.
Artisans have trouble earning enough money to run the harvesters they build. Those survey missions take forever. The mission system for artisans seriously needs to be redone.
Maybe artisans shouldn't be able to make the exact same as combat folks by running missions later on. Maybe you have a point there. But the amount should be close when both classes are starting out.
But to disallow artisans the opportunity to even make enough money to run their harvesters from easily compleated missions (I guess they could do delivery missions) assumes that the player economy is THE ONLY economy. And that shouldn't be the case.
There is no opportunity for a new artisan who can't really make anything anyone really needs and doesn't have good materials, doesn't know about SWGCraft, etc. to really make a living compared to a brand new combat guy.
Things get so much easier once harvesters can be used that new artisans should at least have easily accessible missions that take about the same time combat missions do and that have a similar payout so that harvs can actually be used when they become available. And these missions should be on starting planets. (Not everyone hears about the high-paying survey missions on non-starting planets or has the funds to travel there when starting out.)
Nerdcore
Sun Jun 13, 2004 9:07 pm
#38
oh, can we amend my previous question to add a request for a command that also redeeds the harvester without the confirm bix.
so, 1) how does the select resource command work, 2) can we get a command to empty contents of harv 3) can we get a command to redeed withour confirm.
Just thought of that one today as i spent 6 hours redeeding like 50 things all over the place.
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