Artisan Archive

Thread: Question of the Day 7-29-03 Top 5 for the week.

Schwing
Wed Jul 30, 2003 12:17 pm
#27

The "forging" skill is brought up


Vehicles are worked on


A way to transfer house ownership


Crafting is fixed (i crafted a wind gen and the station didn't produce it, i got no exp, and i lost the metals)


Un nerfing sampling

Xylano
Wed Jul 30, 2003 5:35 pm
#28

1- Powerups don't show stats while we experiment. We only see the stats once it's made and it's then too late to decide if we want to practice or create. Also,stats missing on a lot of items (surveying devices, crafting devices, repair tools, etc.)


2-Not enough stuff to sell. Poweups and bone armor are just about the only thing an artisan can sell. I had to take markman to get some rifle skill and be able to do kill missions to earn money.


3- We should be able to setup a vendor INSIDE a city like a small table/tent. People are already tired of so much walking in this game, they hardly want to walk some more to a house lost in hostile country to buy a powerup or a small weapon.


4- No crafting missions. Mission terminals should have crafting mission so we could at least make money with OUR skill and don't have to diversify in marksman to earn a living


5- Food and drinks need to be more usefull. I think they have that in the "chef" section, but food and drink have too short duration and most people don't understand the food and drink bars (...hell, i don't). It's almost a useless line (if not for the experimentation points).




Robbert Dyewell
Humble Naboo craftsman
Kauri server
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