Artisan Archive
Thread: Our Dev Question for 6/23/04
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HalasterTheBlack
Tue Jun 22, 2004 9:46 am
#14
Nerdcore wrote:
here is my question again for those of you who wont want to click multiple links and read through a bunch of old threads to find it.The beauty of my question is, we will actually get an answer! Well, to the first part of it at least.Q: How does the '/harvesterSelectResource' command work? Would it be possible to give us a command to empty the contents of a harvester to our backpack and another command to redeed a structure (if it can be safely redeeded) without a confirm box?
Heh, that one has my vote!!!
Meplorium
Tue Jun 22, 2004 1:15 pm
#15
What is the difference between Force Assembly and Crafting Techniques? Are they redundant, additive, affect two different aspects of the game?
Guruweaver wrote:
Force Assembly: This skill mod enhances your ability to succeed when crafting an object.
Crafting Technique: This skill mod decreases the chances of failing when crafting an item
There you go. If you need more, let's ask the question!
Take care,
Guruweaver
Tue Jun 22, 2004 1:40 pm
#16
Meplorium wrote:
What is the difference between Force Assembly and Crafting Techniques? Are they redundant, additive, affect two different aspects of the game?
Guruweaver wrote:
Force Assembly: This skill mod enhances your ability to succeed when crafting an object.
Crafting Technique: This skill mod decreases the chances of failing when crafting an item
There you go. If you need more, let's ask the question!
Take care,
Force Assembly boosts your chances of great successes when assembling. Crafting techniques reduces your chances of critical failures. They are very similar, as you noted.
Take care,
HalasterTheBlack
Tue Jun 22, 2004 1:58 pm
#17
GrafvonSoden wrote:
TH'sreply will be "I'm not familiar with that command. We'll look in to it right after JTL"
DOH!
Meplorium
Tue Jun 22, 2004 2:51 pm
#18
My understanding as assembly bonus helps in the crit fail department, hence the chef assembly food. If this is different, then what is the effect of the different assembly successes. I have notice no difference in stats or experimentation success between a great success or amazing success on the assembly side of things.
That may make for a good question, just to clear that up, if possible.
joined42904
Fri Jun 25, 2004 5:13 pm
#19
Given Guruweaver's response to our former Correspondent's question, I say that we should ask the following:
"Please identify by board name the developer principally in charge on developing and programing the code for the artisan profession."
Guruweaver
Wed Jul 07, 2004 1:45 pm
#21
Ok folks, TH has informed us that due to a lot of pressures over publish 9 and related, they're off by about two weeks on the questions. Our question will come due next week while I'm away on my trip. I've asked DocSavag to comb this thread and make sure our question for next time is submitted properly.
Now is the time to come to consensus on the next question.
Take care!
Cryzitul
Fri Jul 09, 2004 7:27 pm
#22
Nerdcore wrote:
here is my question again for those of you who wont want to click multiple links and read through a bunch of old threads to find it.The beauty of my question is, we will actually get an answer! Well, to the first part of it at least.Q: How does the '/harvesterSelectResource' command work? Would it be possible to give us a command to empty the contents of a harvester to our backpack and another command to redeed a structure (if it can be safely redeeded) without a confirm box?
I vote for this question.
Guruweaver
Tue Aug 03, 2004 3:46 am
#24
Nerdcore wrote:WHAT HAPPENED TO THE QUESTIONS?
They appear to be on indefinite hold.
I'll still try to get our questions answered via other channels.
Take care,
Guru
HalasterTheBlack
Tue Aug 03, 2004 6:29 am
#25
Heh...
On hold while they spend dev time appeasing those who use SWG as an on-line chat room by removing features that just about everyone else finds highly useful and valuable...
Sorry, getting cynical re these devs. They seemed reasonably intelligent and to give a rip about this game back during beta and the first few months of retail.
What happened? 
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