Artisan Archive
Thread: Alternative to Certs: Only Lot Owner can 'Operate Machinery'
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HalasterTheBlack
Fri May 21, 2004 12:50 am
#14
Cloudgatherer wrote:
HalasterTheBlack wrote:
It's better than certs, but is it really better than the dozens of other enhancement ideas that have been floated for the profession overall?
This whole thing operates under the assumption that there are somewow too many raw materials making their way into the world. I have yet to see a single LOGICAL argument that is based on REAL DATA that comes anywhere near supporting that theory, let alone proving it.
Well, the issue I was commenting on was harvester certifications. I'm only stating an alternative to requiring certs that addresses many of the concerns I read about in the other debate threads.
I don't have 'real data', and no one does aside from the devs (who I doubt will take the time to research this). But I have observed, a number of times, that resource vendors will have hundres of stacks of resources. I don't think anyone can deny the lot trader has a significant advantage over 'regular players' in terms of sheer quantity of resources, it really boils down to a question of lots.
These are some of the key points I gathered from the debate threads. Artisans have an entire branch dedicated to resources (survey/sampling). They *should* be the ones to be the big players in the resource market. Instead, one can do a massive amount of lot trading, and simply go around using the 'change resource' option to check concentrations and harvest what one likes. What this translates to is a huge advantage for lot traders (namely lots/harvesters), and a big blow to Artisans (namely surveyors). In essence, one of the Artisans 'core' money making abilities (resources) is made significantly weaker in this fashion (since lot traders do not need *any* artisan).
And I try to keep several hundred - approaching 500 - crates of powerups on my powerup vendor. And I know a lot of weaponsmiths with a dozen pages of weapons listed. Are we next for the nerfing, just because we can load up a vendor?
TheArtisan with Survey IV has a HUGE advantage over the non-artisan. Why?
Well, any schlub can plant a harvester down in a lot trade and pick a resource. And those resources will sell (on Naritus) for 1-2 credits, MAYBE. And he's on a 65% spot, tops. Usually more like mid 30's.
But the Artisan can go out and survey for the best concentration of the most uber resource available. So he gets an 80% spot. And it's a great resource, so he's getting 3 credits (again, Naritus) per unit. His density is over twice that of the schlub and his resource is in demand. He's making something over 4x the money of the schlub in the same amount of time, just because he can survey and he keeps his miners "dynamic".
So still... what exactly is the problem here?
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