Artisan Archive

Thread: What SELLS in this game?

Di-Kiem
Thu Aug 07, 2003 3:11 pm
#14

I mean 25 at a time..sell one, replace it with a newer one.....


Yes you only could have one powerup on a weapon at a time. Use randomly. One pistol get muzzle, other one get coulpler, etc.


Yes, it is a -19CR lost, but hey...what if -19CR when in return you get UXP for someone using the weapon, while at the same time getting XP for making the weapon, and XP for resource finding?

If the condition is 10000/10000 and you sell it for 1CR. Yes newbie aren't dumb and yes they played other games before. But if on bazaar they see a pistol fo 1 CR and another one for 50CR both exact same stat, hey why not buy it. It is only 1CR....rathering bying 50CR on and turned it like crap to them anyhow



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milltech
Thu Aug 07, 2003 4:43 pm
#15

I made alot of power-ups with experimitation, the ones that turned out well I sold for 200 credits or sothe ones that didnt turn out good I destroyed. If yousample alot outside of town(more then 1000m) deploy a camp and sample while in camp, you heal faster and getvaluable wilderness survival XP that you will need later for terrain negotiation which isvery nice to have later on when your checking your harvester's and power generators. Hope that helps a little...




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Numtini
Fri Aug 08, 2003 12:27 am
#16

Sell the CDEF Pistol for 1CR, newbie buy them. Newbie used them, you get UXP in return. Put out like 200 of these around each planet.


Dumping at less than cost is bad.




Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
kasuta
Fri Aug 08, 2003 12:31 am
#17

Hehe, my powerup dominance is coming to an end unfortunately. I think people are finally figuring out how to experiment and put quality goods on the market in my city. But how dare they undercut me!




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Kisedd
Fri Aug 08, 2003 12:31 am
#18

I've sold a few weapons and armor, but people are looking for quality in these items. A great deal depends on where you sell things too. One town might not sell nearly as much as another town. I put a lot of different things on the bazaar the other day and it took a couple days to sell, where before they were flying off. The markets are fickle. Also what you name your CDEF's make a huge difference because there are so many. You have to make yours stick out. I put the damage next to the name. Easier for people to pick that out of a line.
acoxam
Fri Aug 08, 2003 12:41 am
#19

I don't make them but I sell looted cdefs for 25 - 50 cr and smugglers pick them up rather quickly to practice slicing. I would suggest making low quality cdefs and either selling them in the bazaar or directly to smugglers for a small profit.



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Zoomer30
Wed May 19, 2004 2:54 pm
#20

I am trying to make a good deal of credits in the game. How does one get started?? I am currently a Novice Aritsan 4-0-4-3 and also have made it to Nov Droid Eng. May never master ANYTHING since it takes so long to get the AP you need to master.


Anyway, what sells in the game? Would be nice if the game had the ability to show "supply/demand curves" so you could see what price would sell the best. I guess you can do that on the Bazzar by just sorting by resource type then look at the quanity and the prices, then under sell everyone


That would not be nice though, could casue the price to drop to fast.




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Bashin
Wed May 19, 2004 3:39 pm
#21

32-33 / 16 Power ups


99% repair tools.


From the artisan items...those are they only ones I found to be even semi profitable.



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Giamai
Wed May 19, 2004 4:06 pm
#22

since you have DE you can make droid storage compartments by the crate and sell them to architects who need them for crafting stations - always a nice little money maker





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HalasterTheBlack
Wed May 19, 2004 4:35 pm
#23

Resources too. Use your survey skillz.




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owako
Thu May 20, 2004 4:20 pm
#24

Resources if you don't want to master anything, AS and WS basicly require master to make anything good that people want.



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Aladine
Thu May 20, 2004 4:56 pm
#25

You are forgetting some smaller things like Droid Batteries, which are greatly needed, and Transportation! If you can make a business selling discount swoop bikes and speeders, then you will make a killing. One area if you decide to go weaponsmith would be to sell disposable commando weapons, grenades, and mines. You won't make as much money selling "uber" weapons, but it requires much less of an investment. Due to the disposable nature of the items many commandos (myself included) would rather you charge a whole lot less and use medium level resources. A normal rocket launcher sells for 60k, if you can get that price to 20k, and can make a good number of them, then I guarantee that you will stake a claim in a deserted market.



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The_Strider_Family
Thu May 20, 2004 7:26 pm
#26


The other thing I would suggest based on your comment about trying to get AP XP is you could try joining a PA (BIC is a nice one in my opinion but I am biased). Most PAs generally just use each other to get their AP experience.


Grab someone who can pick up Nov Artisan or something else you have (Medic or Scout are good ones) and just train them over and over in a Level I box. You can get up to the 1200 App XP cap in no time and go on your merry way until you master a few things and then do it over again.


If you have an interest in BIC at all stop by Celestia City and go hunting with a few folks... we have a good time.



ps. EDIT... I was just reading the Naritus boards and hopped over here so if you aren't on Naritus you can disregard most of my statement.


Message Edited by The_Strider_Family on 05-20-2004 07:27 PM



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