Artisan Archive

Thread: Disposable Vehicles?

Vaedross
Sat Dec 13, 2003 1:18 am
#14

You're missing credits per unit. Most artisans are going to be selling for more than 1cpu.

Other than that... sure. I'll probably re-build instead of paying repair. Wish they gave us maint pools or tools for this. Then our speeders would fly at 1/2 speed or so unless we kept maint paid.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
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NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Tigershark34
Sat Dec 13, 2003 1:41 am
#15

I plan on keeping a backpack full of deeds. I will treat them like the Yugo's that they are. Drive them hard and fast for their brief lifespan then get a new one. too bad they don't have a parking break in these suckers cause neutral slammers would be a blast in a hover vehicle.


I think for the non-arisans it will be a case of how they want to pay the credits, either a few at a time to repair it or a lot all at once to buy a new one. The same can be said for personal harvesters. i know many people that buy them throw a bunch of maintenance in at the begiining then use em till they burn to the ground.





Sphyrna Mokarran
TKA / Shock Trooper / Pistoleer / Smuggler
Galeocerdo Cuvier
Master Tailor / Master Artisan / Armorsmith / Merchant

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