Artisan Archive

Thread: Ho do we mine resources on that new planet Musafar?

Mithil
Thu Oct 27, 2005 6:03 am
#14

The resources were added at the same time as the planet,
so the spawn timer is definitely not just one day.

The planet was added with publish 24, so if you check a
resource kit I would guess you will find that we are on
the second or third spawn by now.

/caro
Seekyn
Thu Oct 27, 2005 8:04 am
#15

Interesting.....


A mining planet that we cannot mine on.





Seekyn
CANCELLED NOVEMBER 2, 2005
Animi
Thu Oct 27, 2005 8:12 am
#16

Are there really generic resources on Mustafarthat don't appear on any other planets (other than theplanet-specific ones like fiberplast and certain animal-organics)? If so, what are they?



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Indene
Thu Oct 27, 2005 11:13 am
#17

They all appear to be planent specific such as Musafarian steel, Musafarian Iron etc


-Indene-






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Atan
Thu Oct 27, 2005 1:58 pm
#18



hYpe_ wrote:
My crafter doesn't have ToOW, so it should be useable by non-crafter chars too.






I dont think so.
There is a reason that the /sample is in nov. artisan and not available to everyone.

I think it should be Surveying 4 or Master Artisan certed. And it should (very slowly) decay from use and use droid batteries at a very fast rate.
And it should have like BER 6-10+

Maybe use Architect OMUs (BER 7 max) in the construction and let experimentation add 2-5 BER on top of it.




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Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Corran950
Thu Oct 27, 2005 2:50 pm
#19





Guruweaver wrote:
We're having a discussion about this now. I've represented the concerns about harvesting on Mustafar that I have seen in this forum. Perhaps we'll see something, be it the droid or other ideas.

Guru





i would like to see this done 2 different ways or combination of the 2.


Droid Harvesters: This would require a new droid scematic either placed in our crafting list as is or by a easy CL1 based mission. The droid would require x amount of Mustifarian resoursses as well as typical droid components. The ability to mine would be granted through by leveled modules aquired at the same time as the droid, which would also take x amount of resourses and mustifarian resourses at higher levels plus Architect made minning components.



  • Level 1 - All Classes - BER 4

  • Level 1 - Novice Artisan - BER 6

  • Level 1 - Survey 1 - BER 8

  • Level 1 - Survey2 - BER 12

  • Level 1 - Survey3 - BER 16

  • Level 1 - Survey4 - BER 20

The droid would act more like a Musical instrument where it can be placed anywhere, and still allow use of another droid when your elsewhere. Each player would be allowed 1 of these droids that can be placed.After the droid is deployed on the spot to collect from it uses power to collect the resourses.The droid will pack up and return to the owner with the resourses it colected when it runs out of power, resourse shifts, or owner recalls the droid.


Quest Resourse collecting: this quest is started by talking to a Miner Forman looking for surveyers to find high concentrations of resourses on planet. Apon accepting the assignment you recive a homing beacon and a promise of a precentage of the resourse in liew of payment.


when a suitable spot of whatever resourse you wantis found you drop/activate the beacon to call in the miners/droids.


anytime after placing the beacon you can return to the forman to either collect your precentage which is based on your skill see above and/or select a new resourse.



Im wanting more of the droid option not just cause its droid related more along the lines it has more content associated with it.




Corran Tristen
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Ryra
Thu Oct 27, 2005 5:37 pm
#20


ber 20 for a droid is alittle high seeing that 18's in heavies just hit my server about a month or so ago




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bluejanus
Thu Oct 27, 2005 8:42 pm
#21



Ryra wrote:

ber 20 for a droid is alittle high seeing that 18's in heavies just hit my server about a month or so ago





A month? That change is in the last few weeks.





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Atan
Fri Oct 28, 2005 1:15 am
#22

A Harvester runs 24 hours a day, while a droid requires you to be online and to change the batteries at least every 4 hours, so it could be a better, but should be more expensive.

Any ideas how we could introduce the money/power sink into the droids?
I dont think the DEVs would like harvester without them...

Obviously the power could be needed to power the ore mining unit, while the droid batteries keep the droid running. (Just like in Back to the future 2 ^^ )




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Bowoci
Sat Oct 29, 2005 9:50 pm
#23

I also can't believe they gave us a Mining Planet that we personally can't mine on! All we can do is sample?? And macro-sample?? How tedious but sooooo SOE! Why even put the resources there!



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Petreak
Sat Oct 29, 2005 10:51 pm
#24

Since they added a mining planet, maybe it's time to bring back the Miner profession that they were going to have in the game originaly.



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Cafa
Mon Oct 31, 2005 8:11 am
#25






Petreak wrote:
Since they added a mining planet, maybe it's time to bring back the Miner profession that they were going to have in the game originaly.





Just amazed that some producer of this game actually thinks that AFK sampling is fun. Honestly, what the hell kind of decision is that?


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mlm3
Tue Nov 01, 2005 4:23 am
#26


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