Artisan Archive

Thread: Looping Macros

AZ2CA
Tue Aug 26, 2003 12:50 am
#14

I think even if you had a looping macro, you get booted from the game after a certain period of no mouse/keyboard activity. My friend and I were talking, and what do you think about this:


Create your looping macro, buy an optical mouse, hang it on an oscellating fan so its sensors move your mouse cursor around slightly. Loopedy loopedy loop .



WonkeySmoker
Thu Aug 28, 2003 11:07 am
#15

just tested this and i believe the numbers will be right for most people. As for the boxex appearing this macro just ignores them and carries on digging until the resource disappears.



i place 1 macro on f10 - /sample;/pause 25;/stand;/pause 30;/ui action toolbarSlot10;


the second macro goes on f11 - /sample;/pause 25;/stand;/pause 30;/ui action toolbarSlot09;



this constanly keeps my action green..and the stand command is what causes the boxes to be ignored.


gl




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DaiLai
Thu Aug 28, 2003 5:14 pm
#16

A couple of hours?! I constantly get kicked after 20 mins or so... And thats even if I dont macro squat.



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Di-Kiem
Fri Aug 29, 2003 12:54 am
#17

It there actually one that prevent you from being logged out after a couple of hours?



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Flamesfan
Fri Dec 05, 2003 6:30 am
#18

i was wondering if you could do a macro that loops things.. for examle 10headshots in a row or that you shouts "sellin pets" in loops when you is




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GlargTheKelfn
Fri Dec 05, 2003 7:09 am
#19

yes, i have healing macros set up like this.



you need 2 macros. at the end of the first one, you do a /ui action toolbarSlotXX. the second one ends with /ui action toolbarSlotYY


XX, YY= the slot in your toolbar the macros have been placed. say you put them in the first 2 slots on the 2nd row. this would make it 12 & 13 (the first slot is 0). that's it


i have


/healwounds ; /pause 30; /ui action toolbarSlot12


/healwounds ; /pause 30; /ui action toolbarSlot13





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Raspi
Fri Dec 05, 2003 8:28 am
#20

You don't need 2 macros for that. Assuming your macro is in the F1 position,you can do:


/healwounds; /pause 30; /ui action toolbarSlot00;


And this will repeat the same macro.





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GlargTheKelfn
Fri Dec 05, 2003 8:52 am
#21

and when you are ready to stop it, either change the tool bar or do /dump




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

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RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

Zacrobmer
Fri Dec 05, 2003 9:15 am
#22

You can also add the following line at the end of your macro....


....say your macro is called Survey


/sample; /pause 600; /stand; /macro survey,


this will cause a running loop, you will have to type /dump for it to end....



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Kane_Firestalker
Fri Dec 05, 2003 10:38 am
#23






Zacrobmer wrote:

You can also add the following line at the end of your macro....


....say your macro is called Survey


/sample; /pause 600; /stand; /macro survey,


this will cause a running loop, you will have to type /dump for it to end....






I use this to loop all of my macros and it works perfectly.





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mediumpizza
Sat Apr 10, 2004 10:56 am
#24

Do looping macros still work? I'm working my way up the artisan tree using 8 kits and a macro. I'm certain the macro is right. I have used it before, but just changed to use a different schematic. The first 3 work fine but then it seems like the next 3 are sped up and the last 3 work fine. I'm in my house when I dothis
mediumpizza
Sat Apr 10, 2004 10:58 am
#25


Do looping macros still work? I'm working my way up the artisan tree using 8 kits and a macro. I'm certain the macro is right. I have used it before, but just changed to use a different schematic. The first 3 work fine but then it seems like the next 3 are sped up and the last 3 work fine. I'm in my house when I do this and there is little to no lag there. Did SOE do something to stop looping of macros or is there something else in play here?
mediumpizza
Sat Apr 10, 2004 10:59 am
#26

sorry about the double post



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