Artisan Archive
Thread: Korlan's Bone Armor Giude: How to Craft, Price and Sell v 1.5 UPDATED 11/05/04 (NEW SECTION ADDED)
ActonNar
Thu Aug 19, 2004 7:48 am
#14
The advanced bone segment is a schematic you receive at Personal Armor 2. The Interwoven schematic is a loot item dropped from the Acklay, at the bottom of the Geonosian Caves.
The cost of the bone and hide can drastically reduce your profit margin for bone armor. If you have scouting skills, or guildies with them, this is negligable. Even without that, you can still get decent hide and bone from the bazaar occasionally. The profit margin will never compare to what we get for composite, but the target market for bone is newbies, without much money. I keep decent bone armor on my vendor more as a public service, than as a money maker. Plus, it's fun to play around with something besides composite occasionally.
Tirgwystraff
Wed Sep 08, 2004 7:33 am
#15
Advanced bone segments are :
20 rori animal bone
6 kammris iron
Getting high stat kammris is easy. It doesn't have as much effect on the final segment though. Rori bone for some reason is usually garbage, but when it is in season, it is easy to gather in large amounts. Taking a path from the rebel outpost to the bat caves, the natural spawns are great, most on the gualama level ( easy for novice elite combat types). The mission terminals there spawn missions fairly close to the base.
Using advanced bone will add an average of 5% energy or so to your final combine ( much higher if you have good rori bone). Bone armor is good for taking on low-mid level faction/npc missions, if you take the kinetic vuln out of the armor ( IE use kimo/ voritor segments; voritor scales). Many npcs run up to tank you, and you take kinetic damage. PvE ( animals) is nearly all kinetic damage ( plus a few spitting attacks). Bone armor with kinetic vulnerability is worthless in PvE animals.
I tell people it's a great alternative to composite. Why waste a 300k suit of composite ( losing condition) on low to mid level faction/ npc missions??? If you're going to be buffed, why not get that initial 50% damage reduction and be done with it? I didn't see you mention the AR1 factor. Once you emphasize that to your customer, they buy it over comp many a day. If you take the kinetic vuln out of the armor, it's not just blocking 5% of damage, it's blockingaround 52% of damage. This means, you can easily take out those gualamas, unbuffed, and not waste composite for it. Comp is good for playing with rancors and Jantas. It results in wasted credits when doing normal hunting. EX: An excellent wooly hide comes into shift on rori. Armorsmiths are offering 100 cpu for it. So, you go hunt gualamas and virvurs. Are you going to waste credits on getting buffed?? Well, if you want to use specials to bring 'em down fast, you'll have to in comp. Plus you have condition loss every time you take damage, on that nice 300k suit. OR, you can buy a set of bone ( with kinetic enhancement)or maberi armor, for less than a tenth of the price, and fight UNBUFFED. You just saved yourself 70k or so credits a play session, AND,you don'thaveto take the timeto travel back to another planet and find a doc to get buffed.
One typo, you said rouge, I think you meant rogue ( for bone look). This is a pet peeve of many smugglers
Korlan
Wed Sep 08, 2004 8:55 am
#16
Tirgwystraff wrote:
Advanced bone segments are :
20 rori animal bone
6 kammris iron
One typo, you said rouge, I think you meant rogue ( for bone look). This is a pet peeve of many smugglers
duh! sorry... ![]()
and thanks for the info on the avd. bone seg.
Korlan
Mon Sep 13, 2004 11:03 am
#17
Hi all , just add in my rough notes for XP gained from bone armor... 
also... i keep forgeting to up load my pictures and results from armor... my bad I know 
Tirgwystraff
Tue Sep 14, 2004 4:45 am
#18
*kicks self*
That's 23 rori bone, not 20. * kicks self* proofread in future, I must.
Korlan
Tue Sep 14, 2004 11:08 am
#19
Tirgwystraff wrote:
*kicks self*
That's 23 rori bone, not 20. * kicks self* proofread in future, I must.
heh, no problem i haven't gotten to writing that up yet, BTW would happen to have an image of this??
Tirgwystraff
Tue Sep 14, 2004 1:36 pm
#20
I'm completely incompetent when it comes to getting imagedump to take my screenshots. It always tells me my image size is too large.
Korlan
Wed Sep 15, 2004 4:42 am
#21
Tirgwystraff wrote:
I'm completely incompetent when it comes to getting imagedump to take my screenshots. It always tells me my image size is too large.
Oh so you like me heh ![]()
Just need to resize, you could use Microsoft Paint, easy to do it from there and save it as a .jpg
CasualMaker
Fri Oct 08, 2004 8:11 am
#22
Korlan wrote:To show you how this works I will use a full suit “Voritor” Bone armor as an example.
1426 x 3cpu + (500 x9) = 8778
8778 x 175% = 24139
24139 – 8778 = 15361
Slight math error here. The markup and profit margin is 175% over cost. So the multiplier is 275%.
Message Edited by CasualMaker on 10-08-2004 11:23 AM
Korlan
Wed Oct 27, 2004 5:09 am
#23
CasualMaker wrote:
Korlan wrote:
To show you how this works I will use a full suit “Voritor” Bone armor as an example.
1426 x 3cpu + (500 x9) = 8778
8778 x 175% = 24139
24139 – 8778 = 15361
Slight math error here. The markup and profit margin is 175% over cost. So the multiplier is 275%.
Message Edited by CasualMaker on 10-08-2004 11:23 AM
heh I suck so bad at math
VicDeacons
Wed Oct 27, 2004 5:48 am
#24
Thanks alot for the guide, i am a new artisan on Eclipse (3/1/0/3) and i just made a set of bone armor for myself so now i know more about bone armor assembly. this is the first time i have been a crafter so i appreciate all the tips i can get from guides like this.
Korlan
Wed Oct 27, 2004 11:56 am
#25
I just updated my price list on this, and fixed a few other tid bits.... was going to add more, but for some reason Image dump is down, so that part will have to wait...
Wedge_Halcyon
Thu Oct 28, 2004 9:13 pm
#26
Good job on the article. You have put a lot of time into this. I have a few things to add, mostly for the benefit of the new players.
One thing I have always done when starting an artisan is look for a Master Artisan or someone with one of the tier 2 Artisan Professions and see if they will make me the crafting tools. It has been my experiance that the non-combat professions attract a "breed" of people that are more than willing to help a new character get started. Remember, given the same resources, a Master's tools will turn out better. If I can't find someone to make me the tools I will go buy them in the bazaar. I can't remember the exact numbers, but 14.XX tools are the best, and and I can usually find them for 500 creds or less.
The other thing that I would like to add is that if you have your own shop you should still put "Armor Packs" in the Bazaar as Auction items. Be sure to fill in the description stating what you are selling and give a waypoint to your shop. Often people don't give a good description and most players won't even look at the item if there is an "armor pack" with a detailed description for sale.