Artisan Archive

Thread: What is the avarage cost of vehicles?

Dnelle
Thu Jan 29, 2004 9:01 am
#14

When you are figuring the cpu how do u figure the cost according to the durability?
Vandaemus
Thu Jan 29, 2004 9:54 am
#15

As far as i remember its purely shock res. i use steel with 976 SR, cant remmeber the other one but i usually get around 90%+




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CheeseBurgerAnimal
Thu Jan 29, 2004 2:31 pm
#16






ImpKleaner wrote:
Dont forget that the vehicle autoheal exploit is being used constantly. I expect that when this gets fixed, vehices will be sold ALOT more often across all the servers.






You are obviously confussed. There isn't a vehicle exploit. And I will add that known exploiters have been locked out of SWG.



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ikolian
Thu Jan 29, 2004 5:36 pm
#17

Yes, vehicles can be run in a factory (have a crate of 88% landspeeder I carry with me incase I see a customer)

I usually charge around 14K for a x34, 21K for speeder, 28K for swoop, but it depends on quality (95%+ swoops I generally charge 36K+)



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JediSpam
Thu Jan 29, 2004 6:48 pm
#18






Dnelle wrote:
When you are figuring the cpu how do u figure the cost according to the durability?






Well, it depends on the resources you use.


High quality resources are usually more expensive than others.


For example, to make a vehicle with durability around 95-96%, you would needSteel/Iron with SR 990+ and Copper/Aluminum with SR 900+. These high quality resources arepretty rare and you only see them spawn every once in a while. Resources with high SR tend to have high UT, CR and HR also. This basically means other crafters in other professions are looking for it too.


To be more specific,an example of SR 990+ steel would behigh quality Duralloy Steel.Duralloy Steel is usuallyin high demand from many professions because they generally have great stats accross the board.


Duralloy Steelwith this kind of stats will sell easily at 5cpu, maybe as high as 10 or 20 depending on rarity on your server.


So, if you were to useDuralloy Steel for vehicles, you would basically be better off selling the steel itself at 5cpu to any weaponsmith than to make vehicles using them andcharging under 5cpu.



If you use junk resources, you will still get something like 50% durability from a perfect experiment. Since most junk steels on my serverare soldfor around 2.5cpu, I charge 3cpu if I were to use junk materials.


Its kinda hard sinceeveryone has their own pricing methods. I just set my minimum and maximum and arrange everything in the middle accordingly. Anything under 65% durability, I consider junk and sell for 3cpu. Anything above 90%,I consider high quality and sell for 6cpu.





SIDE NOTE FOR THE PERSON ASKING ABOUT HOW TO GET HIGH DURABILITY:


Use steel/iron with SR 980+ (look for some good Duralloy Steel or Kammris Iron) along with alum/copper with SR 900+ (look for uberAlum like Phrik. Coppers usually suck in SR) and you will get a vehicle with 95-96% durability with a perfect experiment. It's all in the SR...



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JediSpam
Thu Jan 29, 2004 7:01 pm
#19






CheeseBurgerAnimal wrote:






ImpKleaner wrote:
Dont forget that the vehicle autoheal exploit is being used constantly. I expect that when this gets fixed, vehices will be sold ALOT more often across all the servers.






You are obviously confussed. There isn't a vehicle exploit. And I will add that known exploiters have been locked out of SWG.






Umm, CheeseBurger...


I think you have no idea what you're talking about.


There IS a vehicle exloit that pretty much everyone is using, whether they know it or not.


It is a known bug and has been out since vehicles got released.


I would think 90% or more of the people with vehicles have used this exploit at least once, whether intentional or not. I don't think SOE will EVER ban anyone for this.


ImpKleaner is correct and I agree with him 100%. We need to get that bug/exploit fixed.




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Areva
Fri Jan 30, 2004 1:40 am
#20

Shock resistance is the only important attribute. The higher the shock resistance the higher the hit points you can achieve through experimentation.


Areva


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Retired - Master Marksman, Master Scout


MasterGuiJan
Sun Mar 28, 2004 1:56 am
#21

Alright guys. Where are you all at now with your selling prices for Vehicles??



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SmitherBone
Mon Mar 29, 2004 11:25 am
#22

Farstar. I am selling my landspeeders for around 6-9 k, speederbikes for 10-13 k and swoops for 15-18 k. Just started selling them the other day, so I will have to wait to check if people buy it or not.



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Darksbane00
Tue Mar 30, 2004 11:31 am
#23

On Lowca I see speeders for 20K and Swoops for 28K these are both 93% durability, I don't bother with landspeeders. Unfortunately I'm out of resources (chef by trade so mineral harvests come second), but they sell at a brisk pace.
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