Artisan Archive

Thread: Harvester FAQ

Reegan
Tue Sep 07, 2004 1:29 pm
#14

Well, this faq is a bit old, but I just found it today. A couple of things to add here.

The mineral, chemical, gas, moisture, and flora harvesters all come in the same personal/medium/heavy sizes, and all of those have the same maint costs and power consumption as the others at the same level.

The current max extraction rate on new harvestors are as follows:

Personal: 4
Medium: 10
Heavy: 13
Wind: 9
Solar: 8
Fusion: 14

You can find some medium and heavy harvestors that have an extraction rate 1 point higher than listed, these were made during when a change to the crafting system was made. That change was reversed the next day, so there are not that many around. During that 1 day it was possible to make harvestors with a 100% experimented rating, even though the resources to make perfect harvestors has never been found on any server.

In addition it is possible to find Fusion generators with an extraction rate in the high 20's. I believe the highest is a 28. These fusion generators date back from around publish 3 or 4. When the game first started, harvestors all had a fixed extraction rate (personals: 2, mediums: 4, heavy: 7, wind: 4, solar: 8, fusion: 12 I think). Somewhere around publish 3 or 4, I don't remember when it was, the changed it so that you could experiment on harvestors and increase the extration rate. The top extraction rate at that point was personals: 2, mediums: 6, heavy: 10, wind: 4, solar: 8, fusion: 14, if I remember correctly. A few weeks later they changed the harvestor extraction rates again to the current max rates. However during this update there was a bug such that any fusion generators that were in use at the time of the update from the first set of upgraded extraction rate changes got their extraction rate doubled. These fusion generators are very hard to find, and sell for extrememly high prices. I believe that they are unavailable on the European servers.

Also, a few commands that can help with working with harvestors:

Targeting a harvestor at a distance of less than 10 meters will allow you to use the following commands on that harvestor:

/struct
This will open up the structure status display, showing how much maintenance and power is in the harvestor.

/addpower
This will add the specified amount of power to the harvestory from your inventory. If you do not specify an amount, it will open the add power display.

/pay
This will add the specified amount of credits to the maintenance fund. If you do not specify an amount, it will open the add credits display.

/name
This will change the name of the harvestor to what ever you want to set it as.
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