Artisan Archive

Thread: Vehicles should have been a luxury item.

j3huty
Fri Dec 19, 2003 7:47 am
#14

Jecy, yes i do play an artisan. That's why i know what a reasonable price to charge is. You say that you have to spend loads of money travelling around to find the best resources, why? Find some steel and aluminium on one planet and use it. Does it really matter if your vehicle has over 2K HAM? No. It's still going to blow up eventually anyway. Granted, it will blow up sooner but i'm sure my vehicles with 1.8K HAM will last long enough for my customers to gain a: satisfaction and b: enough money to buy another one off me.


Kalano, you say you are not being greedy? Prove that to me and then i will give you an argument that doesn't pertain to greed. Oh wait... there is no argument like that because the ONLY reason someone could have to overprice like you want to is greed. Ok, or for hard-to-craft items, but i wouldn't call two resource slots and zero sub-components "hard-to-craft".




And the Lord said unto John; come forth and receive eternal life. But John came fifth and won a toaster.
DeejZozzle
Fri Dec 19, 2003 12:21 pm
#15

J3huty, you are no better than the people you are arguing with if you try and tellothers that don't follow your model that they are wrong or greedy. Can any sales model be "wrong" if it keeps someone happy and in business? Maybe people will put a value on the fact that they willhave 20%more time before having to find a garage if they buy a 2.5k HAM vehicle from me rather than a 1.8k HAM vehicle from you - maybe they will value the fact more that they have extra money in their pockets by buying from you - who knows? I know my Beroe steel won't come around again for a long time so of course I am personally going to put a higher pricetag on anything that I use that stuff for...I can go down and plunk a harvestor on any mediocre resource at any moment of any hour of any day usually within 1000 meters of my guild hall and spit 1.8k HAM vehicles out of my factory if that is my choice. It costs me alot more to wait out thequality steel spawns, race everyone else to the highest percentage areas, and mine nothing else for 7 days just to have a supply that lasts me 1/2 way to the next decent steel spawn - and I also use it for BER 10 med and 13 hvy harvestors. I usually have to chase it around across planets and cities as well which costs time and money. So if I am selling my 95% Swoops for 50k, that does not make me greedy, it allows me to value my time and materials as I see fit in order to afford the things I need to have fun and run a succesful business. There is nothing wrong with your model either - a consumer deserves quality/cost options in the market place. It's not about greed or undercutting, it's about whatever works for you and keeps you satisfied and in business. Personally working my a$$ off to create the highest quality product, underprice it, and work my a$$ off even more to keep up with the demand generated from havingbargain-bin pricingis not my cup-of-tea. I'll take fewer sales at a higher profit margin and have some alternative fun on the side with my extra time.



_________________________________________________

Deej Zozzle -Master Artisan, Master Architect, Master Merchant
Ssrogg Grolsch - Slicer, CH
Master Weapons and Structures @ S Coronet Beaches -339 -5932
ArchitectureWeaponsmithingPowerupsAdventure
Eaca
Fri Dec 19, 2003 4:49 pm
#16

j3huty:

Its not a matter of selling at only a slight margine to cover your time costs. I run a guild of about 50 entertainers/crafters. Our harvesting business is 98% or more of our income. On vehicle patch day everybody in the guild got a free vehicle. Who paid for that harvester mainanence? The people buying the other vehicles we made at 3.3cpu. Our entertainers love having extravagent wardrobes, our crafters love having the finest equipment and pleanty of factories to use. To pay for all this do we go out on a guild hunt with our CDEF's and shot womprats for pennies, or do entertainer missions for peanuts? Nope, we let commandos and bounty hunters go to dath or other adventure planet, making 10-20k a mission, then come back and buy our houses, furniture, cloths, armor, weapons, powerups, vehicles, and food at far higher prices than it cost us to pull out of the ground. The other costs you have to figure in are how many of the resources that you harvest do you actually sell? For us its probably around 50%, doubling our cost. Also we have a city to maintain at 400k and growing. Again, pistoleers and creature handlers pay for that.
Page 2 of 2