Artisan Archive
Thread: Uber/Hardcore vs. Casual Gamers
Page 2 of 2
Shann0w
Mon Jul 07, 2003 9:20 am
#14
The casual gamer must be careful what professions he/she choses. If you are a casual player being an architect may not be realistic. I say this for one main reason, maintenance. It costs 700 credits/day for each harvester (1400/day for wind). Houses and factories also require maintenance. If you are a casual player and an architect or weaponsmith, or any of the other advanced crafters you will spend most of your time trying to raise the credits necessary to just maintain your equipment.
On the other hand Marksman, Scout, Brawler, Medic, Ranger, Rifleman, etc. are much more casual friendly being relatively low maintenance.
Page 2 of 2