Artisan Archive

Thread: Power-Ups

samijx
Fri May 20, 2005 8:17 am
#14

What power-up seems to be the most in demand? I personally am growing fond of the one that improves speed but hinders accuracy. I made a batch of ones that are -21% speed and -14 accuracy. These really boost my DPS. I'd like to hear a bit from others on this.



Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
sirlonghair
Tue May 24, 2005 7:41 am
#15

Are you guys standard artisans, or do you both have bonus experimentation points.. Just wondering cause the bestI could get with decent resources is around 19 percent speed. But I have no artisan mods. Maybe im missing a trick im just wondering thank you...



Sir-Longhair
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KT-D copyright 2005-2006


Louannarchy
Tue May 24, 2005 9:50 am
#16


14pt Artisan here with some 950+ resources....


-28%speed / -22 Accuracy


-18.7%speed / -2 accuracy



I'm sellin some Crispics to offset the high accuracy one...


+60melee acc / +40 ranged accuracy... been a good seller for me.





Louannarchy Lade'Iam - Planet Vagabond
Luu' Fuu - Struggling Combatant
Luu'Anne Love -Botched transfered character
zaphb
Thu May 26, 2005 3:38 am
#17

I just made some I find to be really nice

20.8 Speed -0 acc

Just need enough points and good enough resources :-)

BUt Im fearing they nerfed us to hell with the DR change though I havent been on TS to test



Iono Aldo - Master Entertainer
Estei Finai - Noobish Smuggler
fabkins
Thu May 26, 2005 8:57 pm
#18


Publish 17 has come out so god knows happened to these, but these are the powerups I made:


19% Dmg - 1.17% Speed , very popular as they give a sizable damage improvements with next to no speed loss.


Frankly for my own use, im quite happy with 29% dmg and -13% speed as on high SAC weapons, I am happy to convert the Speed into Damage.






Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

xDiggerx
Thu May 26, 2005 8:57 pm
#19

Talk about taking the shaft. First all the high OQ resources I invested in are worthless post-Cu for pups....now I stock up on high OQ/PE liquid petro and they get nerfed again. BAH!


I sell about 200 crates of powerups a day. I use them to get folks into my shop where hopefully they buy other stuff as well. All for 2K per crate.


I sell a standard pup in both speed and damage version and also a limited edition pup. The Limited Edition pups are with all 14 of my master artisan points as Amazing Successes. With pups that is making a very nice difference.


Standard Pup (at least 1/2 my points as amazings)


+23.2% Attack Speed Mod/-3 Accuracy Mod


+25.61% Damage Mod/-5% Attack Speed.


Limited Edition pup


+27.43% Attack Speed Mod/-3 Accuracy Mod


+25.81% Damage Mod/-5% Attack Speed


+29.45% Damage Mod/-9 Attack Speed (my rifleman pup.....I wait on action anyway so wanted slower w/more damage)


The Limited Edition ones I sell for 5K per crate alongside my standard pups. I can hardly keep them in stock. I currently run two vendors and keep around 800 crates in inventory. Now with the switch to DR and an increase in effectiveness I am sure these are all worthless now as well.


Thanks Devs for screwing up my business once again!!!






xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
fabkins
Thu May 26, 2005 9:18 pm
#20


On Corbantis, the resources that were required for this were quite expensive. Above the 10 CPU mark. In fact i think both metal and chem are 20+ CPU.


There is absolutely no way I was going to sell them 2k a crate.


Also it took me a couple of hours to make the decent schematics. Without much effort I can a 19% damage -3.5% speed but to get 19% with 1.171% speed took a while.


Normally this wouldnt be a problem but as these are volume sales, the schematic will be used up immediately, so thats a couple of hours that i need to recoup some money from.


Consequently I dont feel shy about selling them from 12k-25k a crate.


A crate of PuP should be good for 2-3 days. So I figure its less that 10k a day. I used to spend 1.5x that on buffs.


If people want rubbish PuP, they can go to down the road and get them from people who dont care or try.



Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

jason67
Thu May 26, 2005 10:04 pm
#21

I made the -27.05 speed pups, with -11 accuracy on them. I sell em for 20k a crate, they simply use too high of quality resources to sell cheap and on top of that to get comparable stats you need to be a 14pt artisan.





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
xDiggerx
Thu May 26, 2005 10:09 pm
#22

One point in my original post I should point out again.


I too am using high quality resources for these...stuff I could easily sell for 20 cpu on my server.....but the point is at 2K per crate they are break even but bring TONS of people into my shop. When in shop what do most people do? They check the other vendors. I have a full 12pt chef vendor, a resource vendor, a loot vendor, etc.....the point of my powerups since day 1 is shop traffic. At 10K per crate powerups would never sell on my server....to many others selling them for 2k to 2.5K per crate. Plus, I need to sell 100 crates of powerups at 2K per crate to equal 1 crate of uber food at 200K per crate.







xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
zDiggerz - +12 Pt Master Chef / +14pt Master Artisan / Master Merchant
10th Mtn Guild Leader - Imperial Ace Pilot - Imperial Colonel's - FS Crafters
Chef Food - PowerUps * New Sparta, Naboo -5860 5430 * Swoops - Resources
Oakenshield
Thu Jun 02, 2005 9:11 pm
#23

I just want to know what kind of powerups you guys use.


Personally speed powerups


Thanks in advance
OhBuggah
Thu Jun 02, 2005 9:18 pm
#24

I prefer damage powerups over speed. Speed powerups just eat my action too fast. With Damage powerups you get slower speed, but you can pace your attacks better and saving action.
Namen_Xenomi
Thu Jun 02, 2005 9:19 pm
#25

ive become a fan of SAC pups and accuracy pups



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