Artisan Archive

Thread: Official Artisan CU Bug Thread

Tralmek
Mon May 02, 2005 11:18 am
#14


I was testing the new Entertainer Inspiration buff yesterday to see what things received an xp bonus, and I found what appeared to be a penalty to Surverying xp. I was onexactly thesame spot both times, received the same amount of resources in my sample, and had surveyed right before I sampled both times.



pre-Inspiration Survey:

"You successfully locate a 1 unit sample of Kawop."

"You receive 34 points of Surveying experience."

Actual Surveying xp: 34


post-Inspiration Survey:

"You successfully locate a 1 unit sample of Kawop."

"You receive 31 points of 3 experience. (#TT bonus experience)"

Actual Surveying xp: 28


Any ideas on this?






Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


Amatron
Mon May 02, 2005 8:32 pm
#15

Hi


Would you believe that my Power Ups, all Muzzles rated 16.33% Min Damage and 33.16% Max Damage ( prior to CU ), turned into useless 'Gun Barrels', which can only be used on Rifles? I'm a Pistoleer!!!!!


Some of the barrels had zero stats. Dumped them all.



Wonder what's next?


Tralmek
Mon May 02, 2005 8:37 pm
#16




Elyssa wrote:
Was the entertainer you listened to playing something by John Tesh?













Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


Greystorme
Tue May 03, 2005 6:49 am
#17

Attempting to make the new weapons for artisan, the wookie light bowcaster or recon bowcaster will use experimentation points from weaponsmith line instead of artisan line. Not bad if you are master weaponsmith, very bad if you are only novice weaponsmith. As a side note, all novice lvl weapons are currently bugged and grant no experience upon completion (D18 pistol/Sword) So much for grinding weaponsmith atm.
Nema0879
Tue May 03, 2005 8:02 am
#18






Gokku wrote:
The new (at least I think it is new - I've never noticed it before) doctor bags in the Master Artisan box currently seem to be bugged- they don't do anything. I made one, tried dropping meds into it (as a doctor) and couldn't. There are 2 options on the bag - remove meds and label meds but neither work (tell me the bag is empty) but I am unable to get anything in to the bag as a master doctor...





According to the doc corre, its not intended to work and is leftover from a previous CU design when docs still had meds and they forgot to pull it. Take this with a grain of salt, but I'm cought this up to being in the same category as the bird cage




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


Guruweaver
Tue May 03, 2005 1:22 pm
#19



Nema0879 wrote:


Gokku wrote:
The new (at least I think it is new - I've never noticed it before) doctor bags in the Master Artisan box currently seem to be bugged - they don't do anything. I made one, tried dropping meds into it (as a doctor) and couldn't. There are 2 options on the bag - remove meds and label meds but neither work (tell me the bag is empty) but I am unable to get anything in to the bag as a master doctor...



According to the doc corre, its not intended to work and is leftover from a previous CU design when docs still had meds and they forgot to pull it. Take this with a grain of salt, but I'm cought this up to being in the same category as the bird cage



I"m not saying anything, 'cuz I can't, but if I did say something I'd say that you are probably right.

Guru

just sayin



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
CasualMaker
Tue May 03, 2005 1:33 pm
#20



Amatron wrote:

Hi

Would you believe that my Power Ups, all Muzzles rated 16.33% Min Damage and 33.16% Max Damage ( prior to CU ), turned into useless 'Gun Barrels', which can only be used on Rifles? I'm a Pistoleer!!!!!

Some of the barrels had zero stats. Dumped them all.

Wonder what's next?





Any ranged PUP can be used on any ranged weapon. About the only thing they are good for is reducing the number of shots you fire per X damage, reducing the Action spent.



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
Mosdl
Fri May 06, 2005 8:17 am
#21

NM, CSR figured my issue.

Message Edited by Mosdl on 05-07-2005 08:08 AM



---
Mosdl
Master Shipwright, Master Artisan on Ahazi

Tatooine: Mos Oasis, Tatooine (4810 4062)
Bestine: -5233 3256 (900 meters outside of Theed)
NerfherderOne
Sun May 15, 2005 6:42 am
#22


I missed it if someone else posted.


But I cant use a Weapon, Droid, Generic Crafting Tool to make any Generic Crafting Tools.


I can use another GCT to make more, but cant experiment with those

Coel
Wed May 25, 2005 6:02 pm
#23


CU is a bad thing. It is said that if its not broken don't fix it, and the dev team at SONE should have paid attention to this.

I can't even make BONE armor segments any more, or bone armor. Im not a master yet and that was one of my cash cows for online expenses.

I have also lost the ablity to ware bone armor and the use of some of my weapons.

I have been playing for a little less then a year and I even wasted money on JTLS.

but these changes have me pissed off.

I sign on to have fun, but latly I am agravated over the fact that all the stuff that I had been doing is no longer there or usable.

I am ready to close my accont and never plat this game agin.

Hordakka
Sun Jun 05, 2005 11:59 am
#24

The BARQ repair kits are used to remove the disabled status from BARQ speeders, and require very unique resources that take some time to mine. Here is the problem: why oh why can players remove the disabled status at the garages. This isnt right, repair them sure but to be able to remove the disabled status makes this item obsolete and pointless. This is truely unfortunate since you gave artisans a chance to make a high priced item to only be have the opportunity snatched away by a BUG(?). What I would like to know is IS this what you DEVs intended or is it really a bug that you can fix so that the artisans can start making some good coin selling these repair kits.



Hordakka Synn
Page 2 of 2