Artisan Archive
Thread: Agock's Guide to Making and Selling Weapon Powerups (Reposted for all you new Artisans)
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Fodder650
Sat Dec 04, 2004 4:12 pm
#14
I just made a batch of max damage ones. I used OQ1000 steel, OQ950 poly
Max 16% (max for melee)
Pup action 32%
Point bank 8%
Now it didnt start as a max damage one. That didnt show up until half way through the experimenting.
Max 16% (max for melee)
Pup action 32%
Point bank 8%
Now it didnt start as a max damage one. That didnt show up until half way through the experimenting.
Felonix
Mon Dec 06, 2004 5:24 pm
#15
Is there anyway we could get a list going of exactly what sets of modifiers people find sell really well? Other than Max/Min Muzzles, I have been having a hard time deciding exactly what combos I should go for to try and stock a "power up" vendor.
Fodder650
Mon Dec 06, 2004 9:05 pm
#16
Min/Max and mind cost on ranged. Max damage only on grenades. Got a few requests for speed but its usually damage.
LuCha
Wed Dec 08, 2004 9:53 pm
#17
I had some extra time yesterday and I tried the one at a time method and it really works
I found that I have a very good chance of getting a thrid and sometimes a fourth secondary bonus. Thanks for that tip! I was also able to get both max damage and max range attack mod with melee powerups. Is there now a 6th secondary for melee powerups? hrmm....
I was using 994 OQ metal and 992 OQ chemical
I'm a Twi'lek and I only have engineering 4 with no skill tapes (+100 exp skill)
My favorite powerup of the session that I was able to get was a Max/Ideal Range/PB Atk Mod/Mind powerup. I was amazed at this, then the last two points were both crit fails. /sigh. too bad i'm not a human with that +25 artisan experimentation tape that I saw and should have bought off that vendor for 15M. Oh well.
I think the best powerups are:
Ranged: any combination of max dam/mind cost/speed/min damage
Melee: Mind + Max/Speed
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