Artisan Archive
Thread: Artisan Issues 10/5/03
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ImLucas
Mon Nov 10, 2003 4:35 pm
#14
I may as well post in a little bug that I found...
When making a muzzle powerup, this can somtimes occur.
1. Muzzle starts out as a Scattering muzzle(Point-Blank Attack Mod)
2. During experimentation it gains the "of Flaring" secondary(also Point-Blank Attack Mod)
3. This causes the powerup to completely lose it's primary bonus, in favor of the secondary(lower) one.
It just doesn't seem right to experiment a powerup to 99%, and have it be a 1-stat powerup that only hits 16%.
When making a muzzle powerup, this can somtimes occur.
1. Muzzle starts out as a Scattering muzzle(Point-Blank Attack Mod)
2. During experimentation it gains the "of Flaring" secondary(also Point-Blank Attack Mod)
3. This causes the powerup to completely lose it's primary bonus, in favor of the secondary(lower) one.
It just doesn't seem right to experiment a powerup to 99%, and have it be a 1-stat powerup that only hits 16%.
Draznar
Wed Nov 26, 2003 1:45 am
#15
Also Droid Batteries fall under Misc on Bazaar/vendor, but dot not fit any subcategory.
ArtyD wrote:
1: Droid batterys have no power required component. What are we recharging droids with?
Demonssword
Mon Dec 15, 2003 3:47 pm
#16
Issue i dont know if anyone has seen but.
Basicaly i was 4-4-4-2 for artisan yestorday and happy crafting BER 4 personal mineral extracters with almost 0 fails on experimenting (getting +75% on experiment). Today i got to master artisan and still using the same equipment and same resorces and in the same place as yestorday and the max i get is +71% so only a BER 3 extracter. Anyone else had this problem that they seem to be worse at Master Skill?
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