Artisan Archive

Thread: Masters of Any Artisan Engineering Class

BiancaMinola
Fri Jul 18, 2003 3:20 pm
#14

UXP is an artificial system to increase the interdependance between classes. For a game like this it makes more sense to heavily weigh UXP.


If you need a RL examples of UXP, here ya go.


1. There is a rubberband manufacturer, in in house testing they design the 'perfect' rubberband. It goes to market, and is sold. Customer feedback about breaking rubberbands cause them to reconsider some of the methods used in manufacture. They gain experience as a result of the product's use.


2. There is a MMORPG designer...LOL


Bianca Minola


GreenTea5000
Sat Jul 19, 2003 12:56 am
#15

We are still Very early into the game... Anyone who is a Master in Any of the Artisan Engineering Classes obviously was Exploiting the Unlimited Harvester Power Bug in order to have enough resources to click their way to Mastership... This is totally unfair to any entrepreneur, like myself, new to the game. Since most of us were not included in beta and were not Exploiting this bug on Game Release.


I believe, that anyone that is Master of these skills Now, Should be reset. Exploiters should not get the upperhand against us who are playing the game the way it should be.

Ackelo
Sat Jul 19, 2003 6:40 pm
#16

I also started playing recently and I agree that it is sort of unfair that people gained those exploit XP points instead of playing the game the way it should be. I don't really care about it that much but I think I could have more fun if the same rules applied for everybody.


I don't think punishing those players is a realistic solution though. I wish there was a way to "reboot" galaxies, so everybody could start from scratch, without the exploits. It would be also nice if certain galaxies were somehow designated for "casual" players, and others for 24/7 players.


Ackelo Kelomeck of Tarquinas

Scerek
Sat Jul 19, 2003 7:28 pm
#17

I never used a single harvester, I mix up my game play between hunting, healing and crafting, and I am almost master artisan, actually only missing the apprentice points,


yeah a lot of people may have used exploits but figure this


for every item you make you have six steps, 3 of them ask the annoying question "are you sure"


so you try clicking away all night, **edit** i can't do it, i go stir crazy

Bogak
Sat Jul 19, 2003 8:01 pm
#18

What? You have to be kidding yourself. I am a master Artisan, my Son is a master artisan and neither of us exploited anything.


Yes I was in Beta 2, So I did have a jump start on you. First harvestor I setup was a wind generator and then a mineral. Found good spots for both and ran between them keeping maintance up and energy up. But I did get quite a bit of extra energy because of the bug in the first few days.


BUT I DID PAY MAINTANCE on my wind generator just the same. And when I was waiting on my first 1k of minerals Guess what I sampled next to it and crafted at the same time. Its not hard just have to have the patients to click click click click and click some more.. Get three crafting kits running at the same time and go nuts..


But if it makes you feel better, I am tired of cilcking..So I might surrender all of those skills.. But big deal if I want to get it again I can, no problem just like you can




Bogak~ Flurry Commando (Elder Bounty Hunter)

Beta Fezz

Bogak Intrepid Combat Medic Elder

Aargyle
Sat Jul 19, 2003 9:49 pm
#19

The people who exploited may have gotten to master faster. But.


Playing entirely by the rules, you could be at master driod engineer now. Especially if you have a PA legitimately helping you. So, the people who exploited no longer have any advantage, since their resources are long since gone. Also, they missed out on half the game since they completed it in 3 days I feel bad for them! What will they do now! Probably re-roll.... hahah a fitting end.

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