Artisan Archive

Thread: A Call to Repair Repair Tools

BudaKhan
Tue Aug 12, 2003 10:13 pm
#14

HEY



Chugo Bor'chaa
Master Bounty Hunter
Kettemoor
chaosinkster
Wed Aug 13, 2003 5:59 am
#15

I totally agree This tool is not up to the measures it should have the more work/resources/money/skill you put into an item should improve that item in some way either in xp or infinalproductionper use but this problem isnt restricted to just 1 tool its is the same with all repair tools droid weapon and armor repair tools i would hope the devs would look into some of the artisian bugs after all the artisian class workers are the back bone of the game structure.

BudaKhan
Thu Aug 21, 2003 3:29 pm
#16

Lets bring this up again? Are repair tools with all the gadgets different now?



Chugo Bor'chaa
Master Bounty Hunter
Kettemoor
AnotherArie
Sat Aug 23, 2003 12:21 am
#17

Bringing up again since patch re functionality - now it is fairly obvious that components do not affect repair tools, even with the huge additional expenditure of resources and time. My understanding is that, to the contrary, architects *are* getting better functionality when they use components on crafting stations.


I created 2 tools one with all the components and one without, did full experimentation, used v high quality resources, and got exactly the same functionality on both tools.


I have not tested the tools themselves however. Can anyone confirm that components are still not affecting repair results?


Has anyone talked to the artisan correspondent on this? I mean, what's the point of master artisan? As it stands we might as well sell repair kits at 200 a pop since they only take 15 resources...


And what about repair skills? Do artisans get better results or not? I do get people asking , "anyone around repair weapons?" as if it were a skill like slicing, but I feel bad charging anything if all I have to do is sell the guy a 200-400 credit tool for 5 whole uses! It seems that combat non-artisan players really *want* repairing to be a specialized skill that they can run around and find some help on, but the dev's have not responded on this...


Please lemme know status if anyone is aware. Thanks for the info!




Arie, Master Artisan / Novice Weaponsmith / Female
Tarquinas, Coronet
(email me in game for 30% + powerups and weapon repair)
Donkey-Punch
Sat Aug 23, 2003 1:48 pm
#18

I agree with the previous posters that the components are broken and this talent needs to be placed within the artisian or elite skill trees.

Just wanted to comment on Stelsvik's suggestion to only repair once the item is nearly spent. However for combat types who are very concerned with having a top quality item, the sub 50% condition modifiers are very unattractive. At the moment, I wait until the item reaches around 55% condition and then take my chances with repair.
BudaKhan
Sun Aug 24, 2003 7:11 pm
#19

Been doing lots of research and there is a difference... you can fix what you can make I think, and the further something is from your ability to create it, the more likely you are going to destroy it while repairing. I'm 0-whatever trying to repair high end pistols, while I used to be able to repair bone armorusuallyand scout blasters sometimes. My hunch



Chugo Bor'chaa
Master Bounty Hunter
Kettemoor
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