Artisan Archive

Thread: In Need of Crafting Macro

TobyOnedk
Fri Feb 20, 2004 5:46 pm
#14

This should work right??


/alias craft1 /ui action toolbarSlot01;/selectDraftSchematic 26;/pause 8;/nextCraftingStage;/nextCraftingStage;/nextCraftingStage;/createPrototype;/createPrototype Practice NoItem
/alias craft2 /ui action toolbarSlot02;/selectDraftSchematic 26;/pause 8;/nextCraftingStage;/nextCraftingStage;/nextCraftingStage;/createPrototype;/createPrototype Practice NoItem
/alias craft3 /ui action toolbarSlot03;/selectDraftSchematic 26;/pause 8;/nextCraftingStage;/nextCraftingStage;/nextCraftingStage;/createPrototype;/createPrototype Practice NoItem
/alias craft4 /ui action toolbarSlot04;/selectDraftSchematic 26;/pause 8;/nextCraftingStage;/nextCraftingStage;/nextCraftingStage;/createPrototype;/createPrototype Practice NoItem
/alias craft5 /ui action toolbarSlot05;/selectDraftSchematic 26;/pause 8;/nextCraftingStage;/nextCraftingStage;/nextCraftingStage;/createPrototype;/createPrototype Practice NoItem
/alias craft6 /ui action toolbarSlot06;/selectDraftSchematic 26;/pause 8;/nextCraftingStage;/nextCraftingStage;/nextCraftingStage;/createPrototype;/createPrototype Practice NoItem



Its not


What am i doing wrong?
TobyOnedk
Fri Feb 20, 2004 6:25 pm
#15

Well it works, but it creates the item..



I wanted to avoid that, by using the pratice command thing...



Sorry that wasnt clear enough in the other post.



Regards,


TobyOne


TuskenJedi
Fri Feb 20, 2004 6:45 pm
#16

Easilt fixed by adding the 'practice noitem' arguments to the first /createPrototype command.
TobyOnedk
Fri Feb 20, 2004 8:48 pm
#17

I tried that, but then it went haywire
TheMalle
Sat Feb 21, 2004 12:59 pm
#18

There are some bugs with practice mode, so it can go, as you say, haywire, sometimes.


The /alias lines is to be copied and pasted into the chatbox and then hit enter so you give those commands. The command /alias XX YY makes your game recognize /XX as YY. I.e., typing in /alias greet /say Greetings, friend would make it so that if you use the command /greet you will say Greetings, friend.


Alias' work wonders when you know them



-------------------------------------------------------------------------------
Malle the Mon Calamari
Mos Entha Role Playing Community
http://www.mosentha.com

"Behavior is a mirror in which every one displays his image" - Johann Wolfgang von Goethe
Salabar
Mon Feb 23, 2004 9:26 am
#19






TobyOnedk wrote:
I tried that, but then it went haywire






I've tried a couple of different macros and it always seems to hang up on /nextCraftingStage. What am I doing wrong ... or did the Devs put something in so we can't macro grind? I'm a hair away from Novice Artisan and crafted all the xp by hand.The elite professions will kill me if I don't get something that works!





Joy'

[


TheMalle
Mon Feb 23, 2004 10:49 am
#20

Salabar, what macro are you using and what error message do you get (if you get one)?



-------------------------------------------------------------------------------
Malle the Mon Calamari
Mos Entha Role Playing Community
http://www.mosentha.com

"Behavior is a mirror in which every one displays his image" - Johann Wolfgang von Goethe
Salabar
Mon Feb 23, 2004 4:32 pm
#21






TheMalle wrote:

Salabar, what macro are you using and what error message do you get (if you get one)?





This is the last one I tried:


/ui action toolbarPaneXX; /ui action toolbarSlotXX; /selectDraftSchematic XX; /pause10; /nextCraftingStage; /pause 3; /nextCraftingStage; /pause 3; /createPrototype Practice noitem; /pause 3; /createPrototype;


The 10 second pause is where you d-click on the resources. When it gets to the /nextCraftingStage part it either gives the message that the resource slots weren't full when they were, or it says Crafting Session Ended.






Joy'

[


Caramina
Tue Feb 24, 2004 6:32 am
#22

for the sake of less typing, if like me you typed your macro out:-


instead of typing "/nextCraftingStage;" u can use "/nextC;"


in fact u end up with


/ui action toolbarSlotXX;

/setDraftSchematic XX;

/pause 8; (i use 8 here makes slightly faster, its also possible at 6/7 if there are fewer resource boxes to fill)

/nextC; /nextC; /nextC;

/createPrototype (or /createPrototype Practice noitem; )

/createPrototype (or /createPrototype Practice noitem; )



if you do it like this u simply get the crafting session has ended message, and u can c from the countdown on the tool {or lack of} whether or not it worked.


NB. i have never ever had a critical fail using the macro like this. I have 6 tools therefore 6 macros, all identical except for the toolbarSlot number they activate, and the macro for starting each tool in turn.


i am currently doing chef with this macro (i already did artisan with it) and i can make 8 items per minute (with pauses all set at 8).


I hope this helps.


TheMalle
Tue Feb 24, 2004 12:57 pm
#23

I've crit failed a few times on a macro like this (structural modules). If it happens, you will get two 'the crafting session has ended' messages and no countdown will be seen. (from the best of my knowledge atleast)



-------------------------------------------------------------------------------
Malle the Mon Calamari
Mos Entha Role Playing Community
http://www.mosentha.com

"Behavior is a mirror in which every one displays his image" - Johann Wolfgang von Goethe
Salabar
Thu Feb 26, 2004 9:37 am
#24






TheMalle wrote:

I've crit failed a few times on a macro like this (structural modules). If it happens, you will get two 'the crafting session has ended' messages and no countdown will be seen. (from the best of my knowledge atleast)






I used the macro this morning and it worked! I also saw a few times "the crafting session has ended" messages and no countdown, but checked the resources to see if it was a critical fail. The resources for that session hadn't disappeared, so I'm assuming it wasn't a critical fail but some other bug .




Joy'

[


TheMalle
Thu Feb 26, 2004 12:47 pm
#25

Well, even if you crit fail on some items (i.e., structural modules) you will keep the resources. I believe most architect stuff keeps the resources, dunno about artisan items though.



-------------------------------------------------------------------------------
Malle the Mon Calamari
Mos Entha Role Playing Community
http://www.mosentha.com

"Behavior is a mirror in which every one displays his image" - Johann Wolfgang von Goethe
TobyOnedk
Thu Feb 26, 2004 8:53 pm
#26

I found out why it messed up



It's case sensitive so the "practice noItem" has to be like that.. practice noitem wont work.. it HAS to be a capital I in Item..


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