Artisan Archive
Thread: My get rich quick plan Will it work?
Wokka
Wed Nov 17, 2004 7:16 am
#14
I was just thinking last night, a good specialty would be a paint/custom shop. You could sell ship paint kits, vehicle custom kits and droid custom kits. That doesn't seem like much, but I'll bet if you specialized in this you would have repeat business and probably everyone's business. I know I'm always looking for these items, and am quite fickle so I change paint jobs pretty often. I never have found any artisan or shipwright who even likes making these items so of course these items NEVER appear on anyones vendors.
Making millions consists of having a product that people buy, often, and on a regular basis. If you encompass new customers as well as repeat customers, you're gonna make a nice profit.
Wokka-wokka
RTL3
Wed Nov 17, 2004 11:30 am
#15
thats not quick, thats a standing start. getting rich quick is like looting something really nice and selling it for alot.... or shipwright 
Emotemaster
Wed Nov 17, 2004 11:32 am
#17
People's bikes get destroyed..Nightsisters..mokks..tef...A lot of people always need new bikes. Also, guild tend to need lots of swoops to give to new players as an incintive to join the guild. I think you could make some good cash this way, but not really very quick as it'll take a little bit to mine all that metal...
jassi007
Wed Nov 17, 2004 12:24 pm
#18
artisan in general has quite a few things you can sell for cash. Weapon PUPs, vehicles, paint kits, armor and weapon repair tools, the electronic parts droid engies need, the power conditioners weaponsmiths need. Frankly, I've been thinking really hard about getting a second account with a craftsman/merchant alt. I'm just to lazy to do missions with my combat character to fund him.
CharPrime
Wed Nov 17, 2004 12:39 pm
#19
lol, been there done that.
8000 resources per swoop. i sold at 2 cpu. i used what ever stat resources i have. you don't make much money. i do it because its cheaper for me to make my own swoop than repairing them.
not many people stock swoops in crates when i started. i stock crates of 5s.
i have alot of NS hunters that stop by my stop and buy a crate of 5 swoops, a crate of 5 80% comp chestplants, and 8 crates of melee powerups.
Dannylau
Wed Nov 17, 2004 1:19 pm
#20
Easiest way to make money is to set up 10 14-ber fusion reactors and sell the radioactives at 1CPU from your very own vendor (or whatever the going rate is on your server) using this method at 1cpu you can make3-4 million a month
-Frederique-
Wed Nov 17, 2004 1:30 pm
#21
It is a nice plan because: jedi swoops get destroyed. Make crates of 5 and watch them sell
xDiggerx
Thu Nov 18, 2004 1:31 am
#22
Well, I can tell you that chef has dropped WAY off on sales since JTL. Nobody needs food in space (at least so far!).
You want to make money with your Artisan? You only need 1 tree of that prof and you can make better money per hour of game time than anything else. Surveying.
Get yourself enough harvestors so that both your toons can fill up their lots. If you have less than 8 lots open (allowing 2 lots per toon for a house) then your missing out. You need min of 8 lots per toon.
Watch the SWGCraft boards or survey each day in game to watch what shifts in and out, even picking just one planet like your home planet to monitor. Drop on high quality resources that are used in the major crafting prof's.....right now in high demand are steel, ore, and aluminum. Stick with steel or ore and if it is even decent stuff you can sell it for 3 cpu easy and depending on the server your on 5 cpu or higher once it shifts out is pretty easy to get. Harvestors keep working for you even if your not logged on.
Some key points: 1) find the new resources quickly, within day 1 or 2 of the shift; 2) take the time to survey and find a high concentration of the stuff......people get bored surveying and will settle for low percentage spots...if your on a resource early and should get a good 7 days out of the shift...then even gaining 10% pts on your concentration will be huge when spread over 16 harvestors. 3) focus on one very good resource at a time...don't put 3 harvestors on this, 4 harvestors on that, etc.. drop all 16 on the same thing in the same spot if possible..this will save you time, effort, and give you large volumes to sell of the same material...which should generate you a premium.
If you have the pts get Master Merchant with your artisan and make sure that toon pays the maintenance on all your harvestors when you drop them....this will give you an additional 20% reduction in maintenance costs on your harvestors. Don't like mineral harvestors? My second best suggestion would be fusion generators....get 16 of them for both your toons and go to whatever planet each shift that has a radioactive of at least 800 PE. You can sell this all day long at 1.5 cpu and if supplies are tight 2 cpu. If you look hard you can normally find fusion/radioactive spots in the 90% or higher conc....so 16 BER 14 fusions will pull up a LOT of product in 1 week. Find a good radioactive wit a high OQ, PE and Decay...and now it becomes valuable for crafting in items like ships...which brings you rate from 2 cpu up into that 3 to 5 cpu range. And this is not even considering if you drop on JTL based resources specific for ships.
Crafting swoops sounds like a great idea, but your then dependant on demand. It's tough to use your swoop in space! Plus, you can probably sell those resources used in the swoop for 3 cpu or higher..which is what you were selling the swoop for anyway. Plus resources will have a much higher consistant demand than swoops will in my opinion.
Fodder650
Thu Nov 18, 2004 1:52 am
#23
Actually powerups do very well and dont eat up much in the way of resources.
To each their own way of making money
To each their own way of making money
Tralmek
Thu Nov 18, 2004 8:37 am
#24
I made 3 million in about 10 daysselling 99.9% Armor Repair Kits on the Coronet Bazaar. I did have to log in acouple oftimes every day to restock though.
That's the most luck I've had making credits fast with artisan skills, since for the longest time I didn't have the ability to pull massive amounts of resources to make lots of vehicles.
Animi
Thu Nov 18, 2004 9:18 am
#25
Fodder650 wrote:
Actually powerups do very well and dont eat up much in the way of resources.
To each their own way of making money
Yeah, but those sales are also way down since JTL went live.
Fodder650
Thu Nov 18, 2004 12:26 pm
#26
I sold 15 crates in one shot last night. My grenade sales picked back a couple nights ago and my powerup sales go up with them. So it seems our jedi grinders are back to the ground again.