Artisan Archive
Thread: FOURTEEN experimentation points in publish 10?
CaptainStormy wrote:
Then i make a much better stim sure, instead of making my current 409/42 stim b's, i would be able to pump out say 500ish 55ish stims.
Except you won't be able to make those Stims you list because you already are maxing out power with only 10 skill points. Same way with weaponsmiths - a 14 point weapon will do no more damage and be no faster than a 10 point gun because damage/speed is already getting maxed out (accuracy or HAM costs will be slightly better on the 14-point weapon). What you would get as a doc is more charges as that is the second line of experimentation when power is maxed out. So a 10-point doc makes 409/42 Stim Bs and you make 415/48 Stim Bs with the exact same resources. Yes, the ones you make will sell for more (at least 15% more due to the charges), but the other person can still compete. Most other professions are the same way. As long as most of the experimentation bonus comes from a single experimentation line, the 10-point crafter can max it out.
The exception to this is chef food and some droids, where multiple lines of experimentation are of near equal value. A 14-point chef and a 10-point chef may make identical 425 power brandy, but the 14-point chef might have 8 more minutes of duration or 10 less filling or some similar benefit.