Artisan Archive

Thread: Power-Ups Whats the best combination?

xDiggerx
Tue Sep 16, 2003 12:05 pm
#14

I would have to agree that Max Dam/Min Dam seems to be the most popular. Other special pu's, like Attack Speed/Mind Cost Reduction help rifle users for instance.


I have a PowerUp shop on our server and I try to keep at least 75 crates stocked at all times. I also make to order anything over 10 crates on an order. I am also able to get the two main attributes impacted, 33.16% and 16.24%...plus add an additional 8% and 8% to have 4 attributes.


Thus a popular powerup might be:


33% Attack Speed Increase/16% Min Damage Increase/8% Wound Chance Increase/8% Health Cost Reduction.


I have about 10 different 4 attribute combinations I sell regularly. They are very popular and if you get a few guild customers, who order 50-100 crates at a time, it can be very lucrative.


I find it interesting that everyone hones in on the max/min damage powerups. If you actually calculate out Average Damage Per Minute for each weapon, before and after powerup use, it is very tough to beat a Speed powerup for the first attribute. Thus Speed/Min dam is an excellent combination. If you use Special shots, I find Action/Mind to be a great combo...I can use more special shots with my carbine and also gain more xp per session. Speed is not good for me...having more shots per minute just drains my action even further..thus I pray for a damage slice AND I powerup with a 33% max dam pu that also has 3 other attributes..makes for some great damage dishing!


Good topic discussion.


xDiggerx


Master Artisan, Weaponsmith (retired), Carbineer, Creature Handler; Radiant Server


Visit my PowerUp Shop just West of Mos Eisley at 2514 -4400. Always over 75 crates in stock.





xDiggerx - Master Bounty Hunter/ Master Combat Medic/Rifleman 4000
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Vaedross
Tue Sep 16, 2003 6:10 pm
#15

if you're wondering how to make multi-stat powerups... it's all luck

but to give you "more luck" (i.e. more random chances at multiple stats, experiment your powerups one exp point at a time.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Vaedross
Wed Sep 17, 2003 12:44 am
#16

In the Artisan profession Engineering & Tailoring give you more experimentation.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
OlekSkilgannon
Wed Sep 17, 2003 12:55 am
#17

heh that's silly that weapontech doesn't give you more points to experiment on a weapon power up. (grins)



-Olek Skilgannon, Jedi - Unlocked 6/24/04 (26 Professions)

*Yet to Master Swords, Fencing, Pike, TK, Ranger and BH*

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