Artisan Archive
Thread: Fireworks show packages?
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RancorPoker
Mon Jul 12, 2004 7:25 pm
#14
I made like 5 of them last night and used them all within 2 minutes. How fun. Yeah, they work. I wishthe experimentation on the package could increase the number of fireworks itcould fit. I use all 10 points to experiment and it does nothing. I'd love to have a 100 package show.
RancorPoker
Mon Jul 12, 2004 7:33 pm
#15
RancorPoker wrote:
I made like 5 of them last night and used them all within 2 minutes. How fun. Yeah, they work. I wishthe experimentation on the package could increase the number of fireworks itcould fit. I use all 10 points to experiment and it does nothing. I'd love to have a 100 package show.
Though, on the actual fireworks, the experimentation increases the charges. Well worth it if you've mined good gas and such. My good ones yielded 11 charges for type 10.
Iconic
Wed Jul 28, 2004 9:17 pm
#16
Figured it out. I now have 60 fireworks shows (fully choreographed) that I'm using as a bargaining chip.
Flynn_Nomad
Thu Jul 29, 2004 9:27 am
#17
One way to activate the package is to (kneel) then select the PRE LOADED package in your inventory.
Once the radial menu appears, press the number that corresponds to "launch".
Have fun.
ratchicken
Fri Jul 30, 2004 10:24 am
#18
Do I have to 20 fireworks in my package for it work?
I had 7 fireworks in my package, and although I have the launch icon available, it wouldn't do anything.
I tried to launch it for about 2 weeks, finally just destroyed it.
Almightyrastus
Sun Aug 01, 2004 7:34 am
#19
where do the other schematics for the fireworks come from? I have the plans for 1,2,3,4,5,10,11,18 and show packaging as well. I have got to Engineer 4 and have looed though the availiable schematics both on the skill trees and on Character builders.
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