Artisan Archive

Thread: Vehicle question

mrbonds
Wed Dec 17, 2003 3:46 pm
#14

Repair droids do not fix vehicles. Sad but true


Does anyone know if a landspeeder can carry a passenger? I have heard of people carrying them but have not actually seen it. If so, how is it done?

GarKruk
Wed Dec 17, 2003 10:27 pm
#15

How do you get a vehilce repaired? Where are the garages? Is there a list of garages and WP?
Zanta_Klaus
Thu Dec 18, 2003 3:34 am
#16

i have to say that is pretty lame .. my speeder just got disabled by a krayt in one shot .... 35k down the tubes and only had the bike a day ... pretty sad ... yaaaay Devs good idea that one .. hope they get poked by their own sabers



Oksana Darkwind

Master Creature Handler/ Master Medic

That Krayt Dragon blew up my speeder .... I'll get him for that
Gurlok
Thu Dec 18, 2003 3:41 am
#17

The Galaxies are turning into junk yards. Thousands of abandoned vehicules all over the place.


Talk about sloppy scripting.

Darkwarmonger
Fri Dec 19, 2003 3:47 am
#18






GarKruk wrote:
How do you get a vehilce repaired? Where are the garages? Is there a list of garages and WP?





Pull up to a Garage, open the radial menu on your vehicle, and select "repar Vehicle"


I'm not sure where all the garages are, but I know there are several in Mos Espa on Tatooine.

Yushited
Thu Jan 15, 2004 1:27 am
#19

I've noticed that the last two times I've had my speeder repaired, the next time I logged on there was once again significant damage to it even though I had barely used it. Is the vehicle decaying over time or is this a bug?


Thanks in advance for help.


Agauro
Thu Jan 15, 2004 1:47 am
#20

I believe itdecays a bit when you call it from your datapad and then asmall amount about every 10 minutes or so after that. Not sure how much decay is done when you first call it, maybe someone else knows and can post it.
DedMnWlking
Thu Jan 15, 2004 1:57 am
#21

Depends on the Vehicle. A land Speeder decays 8 points everytime you call it from your datapad and another 8 every 10 minutes you have it out and yet another 8 when you store it. So if you call it by mistake and store it again right away you have just done 16 points of damage to it.


A speederbike is a bit worse in that it takes 16 points of damage during that same time and a swoop is the worse taking 25 points per decay time.


Now if what you are saying is that when you pull it out and it looks like you never repaired it in the first place? meaning that ALL the damage that you had repaired minus the damage it takes to call the vehicle from datapad. Then that is a common bug that happens. To fix it store your vehicle and take a shuttle (anywhere) then call it again after you land. The vehicle should be repaired once more. This isn't a exploit it is a fix to a bug that happen after you get a vehicle repaired at a garage then store it and call it in the same city and all of the damage is back. Just store it and take a shuttle and call it again. it should be repaired just like it was when you bought the repairs to begin with.


Like I said this is a bug and I'm hoping get fixed in the next patch so that repairs actually stick because a shuttle is hard to find out in the middle of no where after you just fixed your disabled speederbike before traveling out here. (long run back to a city)

darthtut
Sat Jan 17, 2004 10:13 am
#22

what does the schematic look like for the different vehicles?



Garritarro
darthtut
Sun Jan 18, 2004 4:10 am
#23

/bump



Garritarro
darthtut
Tue Jan 20, 2004 2:21 am
#24

could some one just tell me?



Garritarro
Daxriggs
Tue Jan 20, 2004 2:29 am
#25

I haven't made many of them, so I may be getting the Ferrous and Non-Ferrous mixed up, but it's something like 1200 Ferrous (whatever copper and aluminum are) and 3700 non-ferrous for the x34, 1500 ferrous and5000 for the speeder, and 1800 ferrous and 6000 for the swoop. I'll try and get you some exact numbers next time i log on, going to bed now though.



Amadeo - Kettemoor
darthtut
Wed Jan 21, 2004 2:20 pm
#26

/bump



Garritarro
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