Artisan Archive
Thread: The economy is not based correctly.
"to be honest a peson who ask 10/unit for a certain resource is a gouger i dont care if it has uber stats, it still costs the same to pull up."
But, the thing is, people are going to pay more for goods made with the higher quality resources, thus justifying the price increase over the "grind quality" resources.
Llahmo wrote:
dude this is a virtual "economy" that is in no way based on real world economics. Of course it is going to be screwy. The only application of real world econ theory is supply and demand - very basic stuff here.
I have a friend who is an armorsmith and we were very surprised about how high he could raise his prices before sales stopped. You see, he was getting annoyed with how fast his vender was selling out, so he raised his prices. He still sold out too fast. I think he made it up to 40% over average market value before he saw a significant change in peoples buying rates. If people will pay for it, sell as high as you can.
Now, if I could only find some one to buy solid petro-fuel, I could make a few credits.
progman63 wrote:
Yep, that's what it says - right there in black and white, what people will pay for something.
People that are smarter than most of us trying to tell us how an economy is supposed to work......
LOL, so true.
I don't subscribe to any of this "CPU" bullcrap.
I sell my high-end products to wealthy players who can afford it, and give things away to people that can't.
The other day someone asked me how many "units" of resources were in a droid - I didn't know. I could tell you how many are in some of the key parts, but to be honest I've never added them all up - and I've been a working DE since the first week.
I sell things for what people are willing to pay for them.
It's like comic books - Detective Comics #27 (first appearance of Batman, for anyone interested) is worthless to some people (isn't that nice?), but worth 100's of thousands to another (Mark Hamill, actually, LOL).
I can't keep enough of my 65K swoops on my vendors - only one person has questioned my prices, and I politely explained to them that I would be a fool to sell the vehicles for less than I could sell the resources for. He agreed.
This "culture of cpu" is bunk, and I ignore it most of the time. The original poster - and people that say, "it takes the same to pull up good stuff as bad stuff!" - are simply are clueless about elite crafting. It's not only the time it takes to gather and maintain the proper resources - elite professions can require a dozen or more NAMED resources, i.e. Ditanium Steel, Desh Copper, which sometimes disapear for months at a time (in some rare cases, on some servers they STILL haven't gotten some of them in the first place!).
Basicly, my philosophy is simple : I put my products up for premium prices aimed at buyers who can a) afford it and b) expect and get reliable quality (they'd rather pay more with me than less on untested merchants). If you think it's too much, you are welcome to shop around - and if you are a noob, I'll probably give you a vehicle/droid (if you don't ask, LOL). But people that run around yelling, "3CPU! any more than that is a ripoff!" can kiss my digital behind - as they have no clue about the crafting BUSINESS and they can't be very good at SWG if they haven't figured out that you can basicly print your own credits in this game. There is so much money out there it is staggering, and you can either be a part of it - or you can sit and whine about it.
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