Artisan Archive

Thread: Usage XP

XRXTypeO
Tue Aug 05, 2003 1:38 am
#14

do doctors get usage xp if someone uses items we make to heal/whatever? if so is that broken at the moment?



XRX
master ranger
master CH
Typeoxrx
master doctor
2100 combat med
Shorty
2000 squad leader
1130 pistoleer
Traigus
Tue Aug 05, 2003 9:13 am
#15

Not true.

There are still many issues with UXP, and people being online/offline, as well as server boundaries.

We don't always get it (some people have a much worse time than others). The devs do know about it though.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Zarlor
Tue Aug 05, 2003 9:17 am
#16

Ah. i wasn't aware of any of those issues. I just seem to get it just fine the few times I've specifically tested for it.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Elenora
Tue Aug 05, 2003 9:50 am
#17

ive gotten it off line...


i sell a ton of packs so i probably get a fair bit...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Traigus
Tue Aug 05, 2003 9:53 am
#18

I tend to get it fine, but my second computer does not most of the time (and he's the DE/Weaponsmith who really needs it).

He gets every ghosting and partial ghosting bug as well... while I don't.


-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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XRXTypeO
Wed Aug 06, 2003 3:19 am
#19

i gave a pa member a crate of 45 stimb's and stood next to her while she used em over and over on pets...



i logged out with the same xp in every bar i have as i started with when i handed her the crate



is UXP broken with factory made items?



i have tried making the sub-components and trading with another doc, and we make a stim-c out of them and neither of us got anything for it.. but thats a flawed test, since, it would effectively be a low risk xp increase for nothing..dunno




XRX
master ranger
master CH
Typeoxrx
master doctor
2100 combat med
Shorty
2000 squad leader
1130 pistoleer
Zarlor
Wed Aug 06, 2003 10:09 am
#20

That's a tough one to call. it's possible that there there is a round down factor involved, so factory subcomponents only give you maybe 3XP to begin with. If UXP were, say 20% of that then you would get a bonus of ..6 XP per item, which would, presumably, round down to 0.


There could just be a factory crate issue itself, though. I just haven't done any kind of testing on the full slate of possibilities.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Dirtside
Wed Aug 06, 2003 10:51 am
#21

I created two identical stimpack Bs, and gave them to my wife. I sat there while she used up one of them, healing herself. The instant she used the last charge, I got 25 medical crafting exp.

Then I logged off, and had her use up the other stimpack B in the same way. After she finished, I logged back on. When I got back in, I hadn't gained any medical crafting exp.

The stimpack Bs were crafted from identical components -- some aluminum, some rice, and BECs/CRDMs/LSs that were from factory crates.

Considering I've sold over a hundred stim Bs on the bazaar (and 50 of them have been bought by the same guy, over the past couple weeks), I think I'm probably owed about 2,500 medical crafting usage XP.



- [ Master Dr. Adili Vespau - Bria ]
- [ Chief of Surgery - Kaadara, Naboo ]
- [ Visiting Emergency Surgeon - Moenia, Naboo ]
jedimaster3569
Tue Oct 28, 2003 2:58 pm
#22

What is up with the usage XP gained when people use weapons that are made. It seems that each weapon has a cap of only gaining the crafter probably 100-150 points towards crafting after so much use. That is stupid, it should have some value to make weapons for people besides just crafting them and destroying them a.k.a. grinding out the XP. How about some kind of change to this scale... at least then myself I might make master before I'm a grandaddy.




alphawolf100
Wed Nov 19, 2003 11:51 pm
#23

I'm an Artisan who's working towards Armorsmith. If people wear pants i made or shoot guns i made i get XP correct? is it what ever xp from the type of item they are using or what? or could i get USAGE xp from pants i made while an artisan when i'm an Armosmith?



YYY Asio YYY Shwig
YYY Twaigly brothers of GSA
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Vrischika
Thu Nov 20, 2003 3:54 am
#24

I was really confused by this to begin with, but a few crafters soon set me straight. It seems, contrary to the manual, there is no Useage XP. All that is needed is that you make hundreds of items all day long, and them just destroy them if you don't want to sell them.


Anyone Verteran Artisans know if it ever worked like the manual suggests?

SirRafaelBH
Thu Nov 20, 2003 9:07 am
#25

thats what i have found, however don't destroy items that you hve crafted, if you're going to do that, just practice and get the 5% extra XP



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Erlkoenig
Thu Nov 20, 2003 9:08 am
#26

I haven't bothered to verify it ... but what I have read is that you get Usage XP if:

1) The person using the item is not you (i.e. the one that crafted it)
2) You are logged in at the time of use
3) You are on the same planet and in the same server area as the user

Which means that roughly 99% of the time ... you're not getting the UXP.



Earen
Master Artisan
Master Armorsmith

"Well I'm loosing 500cr for every vehicle I sell, but I'll make up for it in volume!" - Popular Theory on How Crafting Classes Should Set Prices
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